The only sports I watch on TV
are BMX, skateboarding, and rollerblading. I dont necessarily consider these sports
extreme: I mean, if I can skateboard, rollerblade, and ride a BMX bike, it must not be all
that extreme. (Look me up in our E3 gallery; Im the short, round one with a beard.)
Still, if theres anything Ive wanted my whole life that Ill know
Ill never get, its the ability to be really good at any of these sports.
Thats why I welcome the flow of "extreme" sports games: They give me a
chance to act out those fantasies and feel, for a virtual second, like a real skater. Or
BMX rider. Or fruit-booter.
Activision
continues their series of such sports titles with the new O2 line. Future titles include
Shaun Palmers Pro Snowboarder and Kelly Slaters Pro Surfer. Of course, the
crowning jewel of the series is Tony Hawks Pro Skater, the game to which all of
these will be compared, and from which all of these titles take their basic structure and
control system. Mat Hoffmans Pro BMX is the first of the O2 line to debut, and,
unfortunately, it doesnt match the glory of THPS.
As
with THPS, MHPB features a whole crew of pro BMX riders: Mike Escamilla, Cory Nastazio,
Joe Kowalski, Rick Thorne, Dennis McCoy, Kevin Robinson, and Simon Tabron. The game is
built on technology developed originally by Neversoft for THPS and THPS2. The controls are
very similar to THPS, incorporating a bunnyhop button, and buttons to do small tricks, big
tricks, and grinds. The shoulder buttons handle your spins, and tricks are performed with
d-pad plus a button combos. Levels are based on real locales and imaginary settings,
including the Hoffman Bike Factory, La Habra, New York, and a construction site. For the
most part the levels are pretty well-designed, and fairly large. There are many hidden
areas, as in THPS, that add to the replay value of the levels, and as weve come to
expect, you can do tricks off almost any obstacle in the level. You can also unlock old
favorites from THPS and THPS2, such as the Warehouse and Burnside.
The
gameplay is pretty much identical to THPS and THPS2. Each level has a set of four goals:
high and pro score, destroy a set of objects, and find the hidden cover. Rather than
collect videotapes or money, in MHPB you collect magazine covers. In order to unlock all
the various secret items, such as the Granny character or Tony Hawk on a girls bike,
youll need to beat the game completely with every character. That means youll
collect 30 covers and two gold medals with each rider.
Music
has always been important in the THPS games, and MHPB is no exception. Featuring some very
cutting edge acts, such as Outkast and Jurassic 5, the game also throws in some real
classics, such as Agent Orange and Newcleus. By far this is the best soundtrack on a
"Pro Whatever" game yet, and one of the best soundtracks on any videogame. The
tunes dont get repetitive, mainly because they are all top-notch. Including some of
the older extreme sports classics is a great way to keep the music alive for new
generations. Skating and biking has always been intimately tied to alternative music
movements, a connection Ive always been a fan of. However, I have to note that the
version of Jurassic 5s "Great Expectations" is censored on MHPB: Somebody
along the line had a problem with the rhyme, "Ill get you open like a fallopian
tube." Please, is anatomy that risque?
Anyone
here at GF! can tell you of my unconditional love for the THPS games. They made skating on
a console system actually fun; nay, they made it a passion. MHPB doesnt achieve the
same level of adoration from me, and believe me, I wanted to love it. Basically, the game
is perfectly designed conceptually, everything is just spot-on. However, the
execution leaves something to be desired, and underscores the fact that a big reason why
THPS was such an instant classic is due to Neversoft, the development house that created a
whole genre. Runecraft puts forth a valiant effort with MHPB, but doesnt hit the
Neversoft bar.
The
most annoying thing about MHPB are the repetitive freeze-ups. This didnt happen at
all on a PS2 with fast loading turned on, but it happens every three or four runs on a
regular PSX. In multiplayer, the freeze-ups are even worse and more common. The game
regularly freezes at the very beginning of a level, as if getting the music to play is
just too hard for the system. After a few seconds the game resumes as normal, but not
before youve had time to curse it and wonder if the thing just broke. Perhaps on a
PC I would be tempted to blame it on my system, but there is no excuse for it on the PSX.
The
more subtle, but possibly as frustrating, major flaw in execution is poor collision
detection and bounding. Your bike sometimes seems to extend far beyond its visible
appearance, and at other times you cant get onto an edge for a dozen tries. In the
New York level, you are required to take out a set of hot dog stands. Several times
youll hit the stand, blow the bulk of it out of the way, and still not receive
credit. You usually have to turn around and re-approach the stand before you realize that
you didnt take out the roof. Jump to hit it, and youll get credit, but
youll feel very bitter about it. These problems cause difficulty in transferring to
and from obstacles throughout the game, too, which just doesnt seem natural for a
game based on the THPS engine. THPS is exceptional for its flawless collision detection
and object bounding.
The
graphics on MHPB are nothing to write home about in general. They are grainy and full of
sharp edges, much worse than either of the THPS titles on the PSX. There is a huge amount
of clipping and draw-in. The draw-in is somewhat tolerable, given the complexity of the
levels, but annoying. As if to mask the draw-in and clipping, most of the levels are very
dark. The two daylight levels, La Habra and the construction site, look like they take
place at dusk (although after our recent visit to LA, it occurs to me that it could just
be smog). At any rate, expect to see a lot of fog, and when you dont see fog,
dont expect to see much at all. In the first competition youll find yourself
hitting terrain that has transitions and lips that are completely black. Frustrating? Yup.
Mat Hoffmans Pro BMX has a lot of potential. There are a lot of things being done
right in the game. Perhaps its just impossible to make a BMX title for a current
generation title that is really any good. Or at least its impossible to make it work
well. MHPB will be very attractive to fans of BMX, but even they could be satisfied with
Dave Mirras BMX when push comes to shove. Maybe iterations of MHPB will be better as
it migrates to next-gen systems, and I anticipate that a lot of improvement will be made
in MHPB2 (you know there will be one). But MHPB isnt going to draw in the mainstream
gaming audience the way THPS did, and it shouldnt. If youre a fan of the
sport, check this out, but dont blame me when you turn quickly back to your battered
copy of THPS.