By day, Shantae is the guardian
genie of a sleepy fishing town; by night she is a sensual temptress that knows how to
boogie on the dance floor. This is how I found my time divided while playing this Shantae:
I would scour the wilderness for the mysterious ancient relics until I grew bored,
and then I would hop on over to the dance parlor for hours of dancing enjoyment, until I
got bored with that too, then the process repeats. Though the scope of the game is
slightly confined and game time is somewhat short, Shantae is unquestionably worth the 3
hours it takes to beat and the 10 hours spent doing all the more fun things. Although
there is certainly a set (and illuminated) path for you to take there are also many side
roads that you may not notice the first time around. Shantae is an addictive and enjoyable
game, and the appealing non-3-D graphics gave my eyes a rest after a bombardment of
realistic graphics from such games as Resident
Evil for the Gamecube. Overall, the game is a neat little bundle of joy that is
entertaining (if just a bit trite) and keeps you wanting more.Shantae is a Game Boy Color game
that is enhanced by the Game Boy Advanced; just what exactly they mean by
"enhanced" Im not sure, but I do know that you have the option of boxing
off the screen GBC style or stretching it to fit the new, more horizontal GBA screen. You
do this by using the shoulder buttons, but that's something you can do with all GBC games
when you play them on your GBA.
The
plot has an original idea that is pulled off in a half-assed way by following the
stereotypical "quest" scenario (i.e. you must collect a set number of the
magical items to save the world/kingdom/city). Shantae, our heroine, is a half-genie who
has pledged her magical life to protect Scuttle Town from danger. However, being only a
half-genie her magical arsenal is limited to whipping her long ponytail and dancing in a
fairly suggestive manner. All is going well until (and Im not making this up)
Risky-boots, the lady pirate, steals what is apparently some sort of doomsday device and
threatens to wield it against (and Im not making this up either) all of Sequin Land.
Being the guardian genie that she is, Shantae sets off to stop her and her fiendish crew
of tinkerbats. More trouble looms, as we learn that Risky-boots, the lady pirate, wants to
get her hands on four mystical stones that will aid her and her weapon of mass
destruction. Now, dressed only in a very provocative and probably chilly outfit, Shantae
must beat Risky-boots, the lady pirate, to those magical stones. The game play is
extremely fun and addictive (just ask anyone who tried to tell me something while I was
hunkered over the GBA), but it is also tremendously annoying and a tad difficult. The way
the world map is set up you end up with an exasperating amount of backtracking to get
anywhere, and travel isnt the easiest part of the game. Blocking Shantaes path
are hoards of enemies, all of which are some sort of scantily clad sexy lady thing (sexy
scorpion ladies, sexy snake ladies, sexy zombie ladies, the list goes on), not the least
of which is Risky-boots, the sexy lady pirate. I found myself putting down the game
because it was getting a bit dull (not to mention redundant), and immediately picking it
back up to continue on my adventure.
What the
game lacks in original plot devices and clothing it more than makes up for in mini-games,
side-quests and secrets. I was thrilled to find an almost DDR like dance parlor where
Shantae could make some mad cash in a remarkably short time span. Now, were not here
to judge but sweet innocent Shantae dances at a club, which is only open at night and only
occupied by men -- seems a bit suspicious to me. Thats not even the best part of
dancing; its actually relevant to game. In each dungeon you can learn a dance that
changes you into a number of helpful (and cute) little animals. With each animals
new skill whole new areas are opened to you, most of which have nothing to do with the
actual story line (plus the monkey is exceptionally adorable). Another very useful
addendum to the dancing is the warp dances you can learn to help avoid roaming for days.
There are whole sets of other magical items you can find to aid your search that are
completely optional and very well hidden. Some mini-games you actually have to win to
continue with the game (I personally enjoyed the zombie race, though it took a good 45
minutes to time it just right).
The
dungeons are probably the least challenging part of the whole game; the puzzles are fairly
simple and straight-forward and the bosses have little to do with strategy and more to do
with wild pony-tail whipping. It plays a great deal like most Zelda games (but with more
bare midriffs and less items), with an RPG-like arrangement plus platforms and action
combat. I played the whole game with buying only a few items: Fighters gear (which I
hardly ever use), a single vial of heart replenishing goodness and some spiked balls just
for the hell of it. Whilst the genie only has a single (and very weak) attack, items can
be purchased for single use bursts to get all those really stubborn sexy harpy ladies, et
al. I, on the other hand, felt less obliged to buy them, as I was saving up my stripping
money for some spiffy (and expensive) fighters gear, which allows you to use more
attacks. Even with secret areas and items, re-play would be a bit of a bore, seeing as you
already walk down each road about fifty times anyway.
The game
switches from day to night and certain things can only be done during one or the other. Be
warned that monsters gain twice the endurance at night and are harder to kill. The
traveling Zombie Caravan can only be found at night and the Gecko Chamber is only open
during the day, and so on. The controls are clear-cut, but a little annoying because of
the mock-analog jump button; the longer you hold the button down the farther you go. Seems
simple, right? Then factor in how fast you were running and for how long, how far the jump
should be, how many enemies are in your way and then account for wind speed, any elevation
changes, how sweaty and soar your thumbs are and adjust for pi, then hold your breath and
choose a random amount of time to hold the button down. Then you can swear and try again
when you fall into the same damn pit for the hundredth time, or maybe you can, by chance,
over-shoot and manage to change direction in mid-air and make a less than graceful
landing. There were to be too many instances where you have to make blind leaps of faith;
from the treetops you cant see far enough ahead or below to know if youre
heading straight for the only spike pit for miles. I would have done anything for the
Super Mario system of looking ahead a few inches. There also seems to be too many places
where you cant help but get hit, where no amount of frantic dodging and hair
whipping will save your ass. This is what makes traveling such a thorn in the side of this
game.
The
graphics, at least in the enhanced version, are superb, especially considering the small
capacity of the handheld genre. The audio also has surprisingly high quality (just look at
those tiny speakers) and the music is reminisant of some sort of hip-hop belly-dancing mix
and the dance mode sound effects are an excellent touch. I really liked the game over
screens music, though it did get a bit annoying after awhile. The bright colors and
high resolution allow for a crisp clear view of all of the booty shaking action.
All the
NPC characters have important things to tell you (RPG style); unfortunately, I decided
that I was too high and mighty to listen to them through most of the game and spent far
too much time looking for the dungeons than was really necessary. The sprites are mostly
sexy women, with some fat guys in hot tubs mixed in there somewhere (thank god). The
characters arent very detailed (though some of them are really lovable anyway -- god
I love that monkey), but they avoid the bothersome pixelation that so many Game Boy games
end up with.
Well, I
think Ive used enough euphemisms for dancing in one review (they use several in the
game, like "shake what your mamma gave you"), so let's wrap things up shall we?
The game is fun, but only on a kindergarten level. The plot is extremely unique, but not
pulled off well. The dancing is intoxicating, but incites too many opportunities for
inadequately dressed woman to be shaking their bacon (just one more). The game play is
addictive, but your social life will suffer because of it. The graphics are pretty, but
not as breathtaking as the GBA could make them. This game was teetering on the edge of 3
or 4 stars, but the monkey pushed it right up to a four. Id say go ahead and buy
Shantae, its only a GBC game so its not too expensive, and youll enjoy it on all
those long flights and lonely nights. Youll get more dancing action than you can
shake a stick at. Which reminds me, I never did beat the highest class in the dance
parlor.