We, as reviewers,
often wonder if companies ever read our feedback and attempt to keep our
positive as well as negative feedback in mind when they set out to
design and program. In some cases, you can tell that a company has taken
its critics to heart, and the sequel that surfaces is a vastly superior
game where you can tell special attention was given to fixing issues
found in the first installment. Because I was the reviewer for the first
Summoner, I decided to revisit my own comments and see if any of the
issues that I had addressed had been fixed in this latest installment.
Although THQ was quick to say that much of what fans had a problem with
in the first game had been fixed, after playing Summoner II, there are
only a few problems that seem to have been addressed, and not, oddly
enough, the ones I see as being major deal-breakers for creating a great
gaming experience.
Ill take
a moment and outline the plot, for those of you just joining this
videogaming experience. Summoner II is an RPG/action-adventure game that
is formed around a "party-driven combat system." In this installment,
you are the Queen of Halassar and must fulfill your destiny, as foretold
in the Book of the Prophets, by becoming the Godess Laharah, healing the
Tree of Eleh, and vanquishing evil from your land. You are able to
transform yourself into other creatures, or "summon" them, to aid you in
your quest. Besides that addition to the RPG experience, you are able to
travel with not only your standard RPG crew (warriors, monks, etc.) but
also with some unique new party members (such as an automaton with
energy weapons and a metallic exoskeleton). You will need to use both
fighting and magic skills to survive your adventure (covering around
roughly 30 "exotic" locales).
Lets
take a moment to cover the things that I see as positive elements in the
game. Summoner II is a lengthy game and you wont have to worry about
buying it and beating it in two seconds flat. There are plenty of
optional quests to pursue that are interesting and gratifying as well as
the main quest. And just as the first game had great locations, this one
does not disappoint. They also improved the interactivity with these
environments over the first installment. Each of the characters has
easily distinguishable characteristics and a unique "feel" in gameplay.
The music and sound effects are solid. A nice feature that is included
is the ability to choose specific characters to use for side adventures
(you are in control of the party configurations as well), and they are
able to go into Solo and stealth mode. One of the peeves I had from the
first game was fixed: the ability to select any NPC and not have the
game sort out for you ahead of time who you needed to talk to. And a
final necessity for an RPG game, Summoner II has the ability to save at
any time in your game.
There
are several negative aspects of this game that really bring its star
total down. The first issue is related to camera and movement and
keypads. These arent always problematic. Movement is generally fluid,
and the camera is successful (as long as you are controlling it), but
during battles, certain elements of the environment block your view of
the fight. It was interesting to me that some items were anticipated as
problematic and are imbued with the invisibility feature so we could see
through them, but others (like the edges of an environment) arent.
Also, although you can pivot and turn the camera view while you are in
the middle of melee, your movement is left analog, your camera is right
analog (which you must control, because the automatic camera shift takes
soooo long to re-orient) and your attack, instead of being the X button
is the square, and so it is difficult (nigh impossible) to turn, look,
and attack at the same time. This may sound too picky, but believe me,
during a fight every second counts.
The
second issue I have with this game is with its graphics. I couldnt
really put my finger on what was wrong specifically (not an issue with
draw-in like the last one, didnt really have a lot of polygon problems)
until a fellow reviewer commented on the games likeness to computer
ports. I hadnt thought about it this way, but it does look more like a
Morrowind than a game designed specifically for the console. No offense
to PC graphics, but in the past they have been recognizably different
than those of the console. With all the nifty accomplishments in
graphics that are possible, its odd not to have the eye candy that is
available, especially for the locations that are present in this game.
My
final and most serious complaint is about combat variations. There is
only one main attack that comes from pushing the square repeatedly (the
"hack, hack, downward slash" move) and although each character
eventually gets a "special attack" (which is a multiple button combo) it
still is extremely limp. There are bow attacks, but on the whole the
combat, which is what is attempting to catapult the game into the
"action" part of and action/adventure RPG, is limited in its viability.
I love the trend in gaming to meld action and RPG genres, but companies
need to push the boundaries, not just rest on their proverbial last-game
laurels. Combat is the key. And speaking of combat issues, enemy AI on
this game is not so stellar either.
This
game is not one that I would rush out and buy. Its not that the game is
really bad; it is solid in many of the RPG elements that most gamers
require. It just falls down wholly in the action category and fails to
attain the necessary evolution from its predecessor to keep competing
with the other titles that are available today. Rent this game, by all
means, but save your pennies and see if the next installment really
delivers what the fans want.