The latest installment in the
Legacy of Kain series, Soul Reaver 2, brings us deeper into the web of intrigue between
the vampire Kain, the seer Moebius, and our "hero" (and devourer of souls),
Raziel. This game combines some of the best features of RPG and Action/Adventure games and
keeps players entranced with a wickedly complex plot line. Although there are some minor
hiccups along the way, Soul Reaver 2 is a game that non-initiates and fans alike will love
to play.SR2 does a great job of catching everyone up to speed on the events in the land
of Nosgoth, with the handy Readers Digest version in the booklet and another version
in the Bonus Materials section of the game, as well as a great first scene between Kain
and Raziel in the cinema screens. To be brief, Raziel is a former warrior-priest whom the
vampire Kain raised to be his first Lieutenant in his new empire. However, Kain ends up
shredding our symbolic dark angels newly formed wings and casting him down into the
Lake of the Dead. Raziel survived with help from a mysterious benefactor, and returns with
his symbiotic sword, the Soul Reaver, to confront Kain. After a temporary defeat, Raziel
follows Kain through Moebiuss time-stream portal to try and stop him from returning
in time to change Nosgoths history. SR2 begins with Raziel shifting through time and
seeking revenge upon Kain, but as the story unfolds, it becomes clear that the lines
between hero and villain are very thin indeed. Many of the assumptions from previous games
are challenged, and I feel that the spirits of Blood Omen and SR are closer than ever to
converging.
The graphics on SR2 are fabulous, with detailed and interesting interior
architecture and environments. Some of the enemies are less detailed and have polygon
problems and the outdoor environments are occasionally overly simplistic, but on the whole
this is a beautifully rendered game. The cinematic screens are a thing of wonder as well.
I cant wait for the next installment where the game can make more use of the PS2
capabilities. (as a side note, everyone should probably turn up the brightness on their
TVs before beginning, as some of the environments tend to be darker than necessary to see
important elements)
The
character movement is fluid and the camera does a great job of unobtrusively following
Raziel. The fighting, where the future of the game could stand to evolve, is somewhat
limited, with slight variations on two basic moves, a block and dodge function, and an
ability to throw projectiles (although the latter is more complicated). This is much
better than the old RPG style fights, but could still be beefed-up with more moves and
better combinations. One element that was helpful was the autofacing feature, which came
in handy when multiple enemies attack. As far as choices in movement, Raziel can glide
(remember the torn wings?), crouch/crawl, sneak, swim, and climb certain walls. This
really gives the environments a lot more depth and complexity. He can also rotate/push
objects and pull switches (a la Laura Croft).
The music of the game is "dark and sinister orchestra music," which
is really great, but I would have liked more variety. You know how it is when you get
stuck for long periods of time in one environment, and the music gets so repetitive you
want to throw your controller at the screen. The sound effects were good (I loved the
sound of souls being sucked into my body), but enemy responses were pretty abysmal. One of
the strongest elements of the game was the stupendous voice acting done in the cinematic
sections. It was compelling and worthy of a big-screen performance by the best. Some
critics have said it was too cheesy, but that fault would lie with the dialogue writers
rather than actors, and it is this writers opinion that the dialogue was perfect for
this sort of game.
So
what are the plusses and minuses of this game that earn it a four star rating? My biggest
peeve is the fact that it still has save points rather than a save button. I realize that
this may make the game more challenging for some, but when you only have limited
increments of time to play (some people work, you know!), a convoluted game such as this
really needs a save function readily available. This element also becomes annoying because
of the fact that you cant skip through cinema screens, which can be long and tedious
if youve already sat through them before. The game also could be pushed more in
combat choices and in delivering a larger variety of puzzles. It has improved in leaps and
bounds since the last installment, but could still use more variety.
What will make this game a must have for players is the great plot, which is
full of surprises and a complexity between good and evil that rivals real life. The story
is also chalk-full of symbolism and, this is my favorite part, has started working with
the issues of free-will and time travel. The layers that are added by the ability to shift
between the spirit and material realm (some actions can only be completed in one realm)
and the actions made in time (which send out ripples to other times) opens up
possibilities in complexity that are extremely exciting. I think that these elements are
what will be blown open in the next installment, and Im drooling as we speak.
Although this game may not have taken as full advantage of this as it could, I am
confident that we have some wonderful things to look forward to from this set-up. SR2 is
definitely not a "the end" sort of game, and hints of many things to come.
If
you are a fan, youve probably gone out and bought this game already. You may be
looking at this and shaking your head because you feel like your appetite has just been
whetted instead of satisfied. But if you have a penchant for RPG/action and havent
been introduced to this series yet, by all means, purchase this game. Sour Reaver 2 is
beginning to use the DVD functions with the game and is, in my opinion, on the way to
tapping into the potential of the technology. In another generation, I think this series
could be a contender if Eidos keeps pushing the boundaries and thinking outside of the box
(so to speak). SR2 may leave a little to be desired, but it is a great playing experience
and a nice place to get started in a series that looks to be going places that you, as a
gamer, are going to want to go.