Now, having
finally gotten to play Metroid Prime, I am convinced that Nintendo has
been holding back a key piece of Metroid mythology from us for all these
years. While this cant be substantiated, I am almost positive that
Samus is really the great, great, great (well you get the point),
granddaughter of Indiana Jones. Metroid Prime isnt a first-person
shooter. It is an expedition on a hostile alien planet. Indy had his
bullwhip, revolver, fedora and Nazis to deal with. Samus has her grapple
beam, arm cannon, helmet and space pirates. Couple this startling
revelation with Metroids popularity and it is hard to imagine Lucas and
Spielberg not making a Metroid feature film. OK, Im silly but not
stupid. No matter how cool that would be, it will never happen. Luckily
Metroid Prime is such a perfect and beautiful game that at many times it
truly feels cinematic. Just like Spielberg and Lucass greatest films,
in Prime the genius is in the details.
It is no simple
task to bring a beloved franchise to a new platform; in Metroids case
there is a two console generation gap between games. Rabid fans can be
the best and the worst, expecting games to remain familiar and yet feel
fresh. Metroid needed more than a touch up, it needed to evolve in order
to make the jump to the Gamecube. Two-dimensional side-scrolling games
no longer cut the mustard. So their first challenge was to bring Metroid
into the third dimension. At first it looks as if they solved this
problem by making it a FPS. This is far from true (had Metroid been a
FPS it would not have been a Five star game, but more on that later). It
does borrow FPS elements, but uses them as pieces of a unique gaming
experience. A large part of the game does play from a first person
perspective but there is the morph ball feature which switches the game
to a third person perspective, and many of the tasks Samus must
accomplish are more grounded in action/adventure style gameplay than a
shooter game. If anything, this game is genre defying.
There are a
lot of good games out right now. The thing that separates them from the
great games is atmosphere. Atmosphere makes the difference between
playing a videogame and living a videogame. Metroid Prime oozes
atmosphere (and, in fact, many of Metroids atmospheres contain ooze).
The graphics are striking. The scenery is engrossing, yet it isnt even
the most spectacular example of Metroid's graphics. What really blows me
away is Samus visor. With arm cannon ready I entered a mist filled room
expecting the worst. As I crept slowly inside my visor began to fog up!
I was amazed; heck I stepped out and walked back in just to see it
again. Later, an energy creature attacked me. It was too close for
strategy so I fired like a wild man. The creature blew up inches from my
visor. The burst of light caused Samus features to be reflected back at
the player off of the visor. Another time I blasted a swarm of creatures
that splattered across my visor impairing my vision. It all looks so
flawlessly real.
Equally
important to the visual atmosphere of the game is the sound. Metroid
Prime features Dolby Pro Logic II, but that is just the technical stuff.
The score stands out as one of my favorite videogame scores of all time.
The creators were smart enough to combine classic Metroid riffs with all
new music. The sound effects integrate naturally by adding to the game
without calling undo attention to them.
When I
reached the ice land I had to literally stop and just take it all in. I
was struck by the vast landscape first. Looking out as the snow slowly
drifted towards the ground. Then the music swept me up. I felt like I
was participating in the most amazing movie I have seen in years. This
is my favorite moment, but there are so many little moments that leave
me floored. Every time I step out into the rain and notice the raindrops
bouncing off of the arm cannon I realize that I am witnessing one of
those moments that contribute to videogames becoming interactive art.
The developers
did a pretty good job of utilizing the Gamecube controller. All the
buttons have functions but it is intuitive enough that it doesnt take
long before it is second nature accessing them all. This does bring me
to my one major gripe. Why, when they decided to make most of the game
first person perspective, did they decided to use the old plant and
shoot method of control instead of a dual stick system? It took some
serious adjustment in the beginning of the game getting used to not
being able to walk with one stick and aim with the other. I realize the
Gamecube controller is a little funky and the C-stick is used later in
the game to toggle between weapons, but had this game been a strict FPS
I would have knocked it down hard for this. Since it is a unique game,
and after the first clumsy attempts you can get used to the controls,
this is forgivable, but I think the game could have been that much
stronger had they handled the control better. If I could take off a half
star I would, but Id rather round up than down, since the rest of the
game is so good.
Samus
familiar gadgets are back along with visor upgrades and the most fun of
the upgrades the morph ball. The camera never misses a beat in this game
and that includes shifting from the first person perspective to the
third when you enter morph ball mode. It is so cool that I found myself
wanting to play out the entire game as a ball. You have an amazing
amount of control when crouched in a ball, allowing for all sorts of
intricate maneuvers. Of course you still have your rolly-polly bombs and
a few new additions including a morph ball track that takes you to
places otherwise inaccessible. The morph ball is definitely the aspect
of Metroid that translated best into the realm of 3D, and that says
volumes.
An added
bonus for Metroid Fusion
owners is a fully playable version of the original NES version of
Metroid when the two games are linked together. I know I will be sitting
down to replay one of my all time favorite games as soon as I get the
chance.
Here I am
getting to the end of my review and I just know that there are little
gems that I have forgotten. That is OK though because if you have gotten
this far into the review and not decided that you have to at least give
Metroid a try than I dont know how to help you. Metroid Prime features
beautiful graphics, music, and gameplay. It is driven by a compelling
story line that is fresh yet laced with nostalgia. This is the type of
game that should sell consoles (which Im sure it has). If you let this
title pass you by you will be denying yourself an essential videogame
experience.