|
|
I hate to dismiss a
game like Wizards and Warriors when its creators are so nice. On the first page of the manual, D.M. Bradley
of Wizardry fame directly addresses the player and says that if his game,
provides even a momentary taste of being alive in a world far different from our
own, then the goal of this creation has been accomplished. A dedication page follows which asks the game be
played in memory of several people all presumably close to Bradley. And while it is evident that a lot of work and
love has gone into Wizards and Warriors . . . well, it just isnt enough to
elevate this lame offering. What you begin in
W&W is a quest of the grandest sort. A
really EVIL dead pharaoh has come back from the dead and you must find the magic sword
required to smite him. Thats it. While RPGs always contain a bit of hokum,
the escape of easy moral distinctions, clearly defined villains, and effective actions,
the genre can go too far. And
Wizards and Warriors does. For example, in its very long opening
sequence, it enacts an elaborate Call to Adventure: EVIL is on the loose, GOOD must meet
and, of course, defeat it. I could respect
this impulse if it wasnt so silly and didnt treat me like Ive got the
ethical compass of a toddler. Entering
fantasy worlds is grand. Adventure is great. But I would prefer stories which are at least a
little sophisticated, with a at least a few gray areas.
When
you start W&W, you create a party of up to six, well, wizards and warriors. The usual RPG suspect races are there (elves,
gnomes, humans) as well as some interesting new additions.
Lizzrods are big, tough lizardmen. Oomphaz
are big, spiritual elephant-looking guys who are well suited to the role of wizard or
preist. Whiskahs look like cats and Ratlings
are . . . rats. Your starting six can
be any combination of warriors, rouges, wizards and priest, and these characters can, with
experience, become specialized classes such as ninjas, bards, or samurai. Additionally, there are a large number of traits
such as vampirism and quick spell casting to further enhance customization. Wizards and Warrior's role-playing elements are
excellent and ought to lead to fine play, but some unfortunate game design decisons ensure
it doesn't. Your control your
party through a first person perspective and, right here, I would like to issue a call of
my own to all game producers: Do Not Make Party-Based Games With a First Person
Perspective. Please. Part of the joy of running an RPG party is the use
of space and the tactics involved in moving party members to gain advantages on your
enemies. The first person view eliminates
many of the possibilities of party dynamics, and leaves me imagining my party as
this tight knot of people who all act as one character, facing the same direction,
spitting and stepping in unhappy unison. Though
this technique has been used in the past (especially the Might and Magic series) because
of technological limitations those limitations have been surpassed. Please dont do this anymore. It makes for weak games. It
doesn't help any that the game's interface itself is difficult and unintuitive. Everything is mouse driven, and this makes
playing difficult since most of the screen is taken up with command buttons and advanced
character functions are buried in a maze of menus. With
almost no keyboard shortcuts, I found myself getting frustrated fast. Fortunately, the game runs in real and stop time,
so you can pause the game in the middle of a fight and struggle through the commands
hierarchy to find the item/action you need. W&Ws
graphics arent very impressive, either. They're often over-pixilated, and support
for different video cards seems spotty. Couple
this with dangerously bad sound, and I wanted to quit playing. Non Player Character monologues go on forever
with terrible voice acting. The sound track
was equally dismal. Its taken four
years to make W&W and its age shows. It's
difficult to recommend a game with sub-par visuals when Quake-style beauty is
possible. Where
W&W excels is in the size of the world and the number of available quests. Individual areas are always large and diverse. Characters can join various guilds and complete
quests which grant them specialist classes. There
are also lots of side quests--Wizards and Warriors will always keep you busy. While many of the quests are Fed-Ex types, in
which you merely deliver items, they still kept my attention and provided impetus for
exploration. Wizards and Warriors suffers from poor structural implementation with a useless perspective and difficult interface as well as a silly storyline, bad graphics, and sorry sound. Its strengths cool characters and a big world are buried beneath that load. This could have been a good game. Its got a solid RPG core, but just doesnt pay off when its time to actually play. If you want a good first person RPG style game, play Deus Ex or System Shock 2. If you want to play a good party-based RPG, play Baldurs Gate II. No matter how well intentioned the creators, I can't recommend Wizards and Warriors. |