Dragons Lair on the Gameboy
Color is an impressive achievement. There is no contesting that. But as a game? Well, it
is what it is. Its Dragons Lair, and there is only so much that you can expect
from this game. I may sound like Im equivocating here, but you dont play
Dragons Lair for the gameplay. It is nothing more than memorizing a series of moves
that have to be timed in sync with the actions on the screen. There is no skill to it, and
when you beat it there is little satisfaction. But like all of those crappy John Hughes
movies of my youth (Ferris Buellers Day off excluded) I cant allow myself to
be too critical of nostalgia. Nostalgia is great because it gives bite to our criticisms
of the rising generation. If you rip apart the gems of youth then youll never be
able to say things to your grandchildren like, "In my day we didnt have any of
this fancy virtual reality stuff, we played laser disc cartoons and we liked it!" I feel like I have
a long history with Dragons Lair. Ive played it on every system imaginable
(yes even the Coleco Adam and the Atari Jaguar) and I still have fond memories of
shelling out my allowance in the arcade. No matter how brief the play time, and it was
always brief, I kept going back hoping to get just a little further. Playing it on the
Game Boy Color took me back to a simpler time and I have to admit that I enjoyed the trip.
Dragons
Lair was the centerpiece machine of any arcade you entered. All the gamers flocked to it
to play or to watch. It really was the first game where it was as much fun to watch
someone else play as it was to play yourself. Dragons Lair was Don Bluth in his hey
dayjust after The Secret of Nimh and before American Tail. The man is due for a
comeback. Perhaps a Dragons Lair movie would have been a more savvy move than Titan
A.E.
With truly
interactive cartoons like Jet Grind Radio coming out, you have to wonder why so many
systems seem to need their own version of Dragons Lair. I couldnt help feeling
that the Game Boy version was the product of some sort of dare that a couple of bored
programmers made over a game of Pokemon. Im sure that it started innocent enough
with something like, "You know, I bet I could port Dragons Lair to a Genesis
cartridge." And then the reply, "Yeah? Well I bet I could put it on the Super
Nintendo." And somehow, through the course of events someone said those fateful words
that sealed it, "Yeah? Well I triple dog dare you to do a Game Boy version." The
rising generation of gamers will have little use for Dirk and Daphne and the old school
gamers wont do much more than say "Neat!" when they see it. Dont get
me wrong, this game is a little marvel, but like most miracles it will soon be forgotten.
The
programmers did a first rate job with the video compression. It feels much more like
Dragons Lair than the cassette-based Coleco version ever did. But in the end, no
matter how impressive a feat, its still Dragons Lair. It took me a little
while to refresh my memory about all of the right moves (left, right, up, attack), but
once I did, it was a brief experience walking through the game (I probably could have
played it blindfolded, but since the game is pure eye candy that might have defeated the
purpose.). There is a nice little tutorial for those out there who havent played the
game before (shame on you), but thats about as innovative as this title gets.
Dragons Lair will always have a special place in my gamers heart. I have to
admit that Im looking forward to seeing what will be done with the Dragons
Lair PC game. The screen shots Ive seen have been impressive and the idea of
actually being able to exert some control over Dirk Daring will be the fulfillment of a
lifelong dream.
Although quaint by todays gaming standards, the original Dragons Lair was
revolutionary when it hit the scene over 15 years ago. It belongs high in the video
gamers canon. For those who remember it fondly, the Game Boy port will be a nice
walk down memory lane, but you want to be careful not to spend too much time with those
memories. Theres nothing worse than deconstructed nostalgia.