Grand Theft Auto 3 is by
far the most innovative, imaginative, satisfying game I have played in a long time. Never
before has a console game given players so much freedom and variety. GTA3 is also quite
possibly the most indiscriminately violent game ever made. This game is rated mature with
a big, bloody, capital "M." You must realize, however, that as terrible as it
sounds to be running around, stealing cars, beating innocent people with baseball bats,
killing cops, and scamming the Mafia, this game is not meant to be malicious. All of this
is delivered with a genuine sense of humor, albeit a very dark one. While I would never
recommend this game for children, it is so over the top that it is impossible for adults
to take seriously. It is entertainment. It is a chance to role-play in a world that no one
in their right mind would ever want to actually be a part of. And I must applaud Rockstar
for broadening the playing field and letting adults make their own choice in terms of game
content. Essentially, the story can be narrowed down to this: during a
heist, you were betrayed, shot, and left for dead. Now, some time later, you have to start
from scratch, running "errands" for various criminal elements, earning trust,
respect, and money, so that you might regain your position in the underworld of Liberty
City, "the worst place in America." Likewise, you could say that the game play
consists mainly of exploring the city, taking advantage of the inhabitants, making
criminal contacts in person, by phone, or by pager, and completing the missions that are
assigned to you.
That being said, it doesnt even begin to describe the true depth of this
game. Every contact you make, every mission you accomplish adds new characters, new
loyalties, and new plot twists to the ever-changing story line. The game does not rely
solely on the story, however. In fact, the worst thing you could possibly do is try to
play this game in a linear fashion. GTA3 presents players with a fully formed world, a
city full of possibilities and distractions. Sure, mob bosses assign you incredibly cool
tasks like publicly assassinating a turncoat in broad daylight, planting a bomb in another
crime kings car, or hijacking an armored bank car that is being closely monitored by
the police. But there are so many other things you can do. You are free to play this game
at your own pace and discretion. There are 81 different vehicles to steal, ranging from
sedans to sports cars, vans to humvees. You can drive them, collect them, demolish them,
or deliver them to chop shops. You can jack a taxi, turn on the light, and collect fairs
for cash. You can steal a cop car, monitor the scanner, and kill other criminals at large
(this is the best way to amass a stockpile of weapons, by the way). You can also get your
hands on fire engines, ambulances, military vehicles, and more. There is a multitude of
weapons to usebaseball bats, pistols, machine guns, flame-throwers, grenades, etc.
Secret packages and missions are everywhere. You can even resort to petty
theftbeating up innocent pedestrians (or simply gunning them down or running them
over) and taking their money. There are also the trademark GTA killing frenzies,
high-speed chases, and gang wars to take part in.
Taking advantage of the Dual Shock Controller, the control system allows you to
interact with your environment in a variety of complex wayswalking, running,
changing points of view, wielding weapons, driving vehicles, jumping out of burning
carsand yet couldnt be more simple or intuitive. What really helps is the
continuity of the setup as a whole. The right analog joystick is used to move forward,
backward, right, left on foot, then right and left in a car; the X button is used to run
on foot and to accelerate in a vehicle, and so on. Because the basic functions of each
element of the game are the same, you rarely have to stop and rethink what you are doing
in a crisis. It is really only the less imperative functions that change.
The
look of GTA series has changed considerably with GTA3. The game now takes place from a
street level perspective, rather than the distant top-down view from before. The primary
view is third person, but there is also a first person view for looking around (easily
accessible on the right analog joystick while on foot) and the old top-down view for
nostalgia. There are surprisingly few camera issues in this game, considering all of the
changes it must accommodate. The camera generally hovers behind you, but you can quickly
and easily look to the right and left, and behind you with the press of a button in order
to avoid unwanted crashes or see if the cops are still on your tail. The camera does have
consistent problems during firefights, however. It becomes pretty jerky as it tries to
decide who to focus on, and 9 times out of 10 it picks the wrong angle. This could have
been easily remedied by attaching the camera angle to the target button, so that you are
always looking at what you are targeting. This seems like a given, but I guess the
programmers wanted you to be able to run and gun while looking where you are going.
Luckily, this is the kind of game where you rarely have to worry about killing the wrong
person. If in doubt, kill everyone.
The
graphics are good, but not great, at least when compared to other titles on the PS2. There
are lots of instances of draw-in and pop-up. Yet, these problems are only occasionally
noticeable and entirely forgivable considering the size of the fully-rendered city, all
that is going on within it, and the fact that there are no load times within the game
itself (only a relatively quick one before you play). And what the game lacks in pure
rendering muscle, it more than makes up for in nuance. Much of the city and all of the
vehicles are completely destructible. While careening down the street you can leave tire
tracks in the dirt, skid marks on the pavement, and knock over lamppostsall while
your car is being dented, the windshield is being shattered, the doors, hood, and trunk
are flapping or falling off. Ultimately your car will begin to smoke, then catch fire and
explode. The lighting effects are exceptionally well done, as the time of day changes
throughout the game. The weather effects, too, are terrific, ranging from bright, glaring
sunshine to a violent thunderstorm. Each section of the city has its own appropriate
atmosphere. From Chinatown, to the Red-light District, to Portland Harbor, the buildings,
storefronts, cars, and people all fit right in. Then there are the little details, like
the way your car door doesnt always shut the first time, and how your character
looks in the appropriate direction as he is running, driving, or flipping the bird to a
belligerent driver. I have really only found one time in which the characters didnt
behave accordingly. During the course of the game you can make use of the
prostitutes, uh
services. But if you change your perspective to a
through-the-front-windshield view while the car is a rockin, the characters appear
to be just sitting there. Not that I was
well, okay, I was looking.
The sound is nothing less than perfect. It goes way beyond the squealing tires,
the jarring crunch of a collision, or even the nasty little squishy sound people make when
you run them over. The radio stations are back and better than ever. Now there are nine
stations to flip through as you navigate Liberty City, providing pretty good original
tunes as well as absolutely hilarious commercials, promos, and dialogue. They are a big
part of the games personality. The voice acting is bar none the best any video game
has to offer and for good reason: it is provided by some of Hollywoods great
character actors. These are people you know, like Michael Madsen (Reservoir Dogs,
Species), Joe Pantoliano (The Matrix, Memento), Michael Rapaport (True Romance, Beautiful
Girls), Robert Loggia (Big, Scarface), and Kyle MacLachlan (Twin Peaks, Blue Velvet). Of
course, they play the heavyweights. Admittedly, the comments by people on the street,
while spot on in terms of character (man on the docks: "man, it feels good to be back
on dry land") and sometimes obnoxiously funny (prostitute: "does this look
infected to you?"), can get pretty repetitive.
It
really is hard to provide a satisfactory explanation of this game for people who
havent at least seen it in action. It always sounds like I am embellishing, but I am
not. Other games have attempted to create sprawling cities, flowing with life and
personality, but none have done so as well as GTA3. And although there are some
limitationsyou can only go into certain buildings, not every window can be
brokenthe sense of freedom is overwhelming. You can spend hours ignoring the plot at
large, entertaining yourself with the little things. I will say that if you have played
GTA1 and 2, then you have only played the Cliffs Notes to GTA3. This game goes way
beyond being the same thing with better graphics; it truly is the next generation of
gaming. GTA3 is violent, obnoxious, profane, and downright perverse. It is also a complex,
witty, ironic, character-driven work of art. And it is devilishly fun. This is not a video
game you would want to bring home to your mother, nor is it a game you want your young
children playing. But for those mature people somewhere in between, those with a penchant
for black comedy, this may be exactly what you have been looking for.