Capcom is arguably the king of
2D fighting games. They got there with games like the Street Fighter series and by placing
an emphasis on solid controls and game play even if it meant sacrificing the visuals. As
for the world of Capcom 3D fighters, they have been average at best. Heavy Metal continues
this uphill struggle to be part of the 3D elite. Unfortunately, any of the games
good points are overshadowed by the bad --to a point that you want to cringe with fearGeomatrix is
essentially arena fighting with new age gladiators. Kevin Eastman, the
owner/editor-in-chief of Heavy Metal magazine and creator of the Teenage Mutant Ninja
Turtles, developed the story used in the game. Based at the end of the 21st
century in an apocalyptic setting in which most of the land has been covered by the
unfortunate melting of Antarctica. The only real release for those who survived is by
submersing themselves in cyberspace, but that is not as pleasant as it should be. Fights
are breaking out among the cyber junkies for control over these lands. There are four
rival groups hell bent on taking control of them. Each group has three members: The
leader, who is well balanced in speed, vitality and power, A buxom female fighter who is
just as fast in battle as her looks suggests, and the behemoths who are strong beyond
belief but extremely slow.
There
are three modes to play. First is the arcade mode where the object is simple-- destroy
your enemies. The first few battles are one on one, but later it becomes two on one. Then
there are the tag battles in which you have a partner to aid you in your quest for
destruction. Each level that you partake in combat has various weapons to use at your
disposal. There are two types of weapons: bladed weapons and projectile ones. Depending on
whom you choose, they will have a particular weapon to start out with. The second mode is
the chaosmatrix, which takes place in arenas that resemble those in the VR missions from
Metal Gear Solid. The object is to acquire keys within a certain time limit for a high
score. The faster the level is completed the higher the score. There are twists added in
every now and then where you have to defeat enemies while trying to collect the keys. This
mode is basically a training mode to familiarize you with the controls of the game.
Finally there is the Vs. mode, which is a typical multiplayer contest.
Doesnt
seem so bad so far? Well it gets a whole lot uglier from here on out. Simon Bisley, a
superb artist who is one of the few people that have been allowed to illustrate a comic
based on a Frank Frazetta painting, designed the characters for Geomatrix. I would like to
see the sketches for the game because the way the characters look in the actual game does
not do Bisley justice. Dont get me wrong; they look ok. But being a fan of the
magazine and his work, they just dont have the same visual impact that you would
expect. There is even more wrong with the graphics than just the way they look. The speed
of the game is horrid. There are many times that it feels like you have it in slow motion.
Even with the fastest characters you still feel like you are running through mud. The
computer, however, seems to have no trouble at all moving around. If that wasnt bad
enough, this game has one of the worst cameras I have ever seen in a game. It might not be
noticeable when fighting one on one, but when you add another opponent it starts to become
nearly impossible to keep them both in front of you, so you can see them. If an enemy gets
behind you, its over. Pressing the "y" button allows you to focus on the
other enemy, but then the other enemy is behind you going for the kill, and with a
majority of the weapons that can kill you with one or two hits it becomes frustrating
trying to survive.
If
the camera and poor animations are not enough, there is the control that just loves to add
to your frustrations. In most games, in order to perform commands all you have to do is
press a button. In Geomatrix you have to PRESS the buttons in order to get a response.
This is especially true for the trigger buttons. It got to a point that I was afraid of
breaking a controller while I was playing. Capcom at least allows us to use the analog
stick for character movement. If you ever played Spawn, which was also made by Capcom, you
were limited to using the digital pad only. In Geomatrix you can use the analog for at
least the few fluid movements that are allowed.
If
there is one good quality to Geomatrix it is the soundtrack which features bands such as
Megadeth, Rob Halford, W.A.S.P., and Dust to Dust. The track listing embodies everything
about Heavy Metal, with the fast paced guitar riffs and crushing vocals, it is a joy to
listen to. At times thought the music is faster paced than the battle itself. Dont
go out and buy this game for the music alone because it has been releases as a soundtrack
separately. Doing this eliminated any real reason to buy the game.
Capcom
must have released this thinking no one would care because the Dreamcast is running out of
new games. Its a shame that games like this come out and tarnish the armor of a fine
company. There is absolutely no reason to buy this game. If you are a fan of Heavy Metal
and the art of Simon Bisley, stick to the magazine, and if you like the bands mentioned
just buy the soundtrack. Heavy Metal: Geomatrix is a renter at best, and then only if it
is the last game on the shelf.