Galactic
Battlegrounds was a beautiful idea when it was first released in
November of 2001. Show me a Star Wars fan and Ill show you a person who
wants to order an Imperial Walker into battle. Ill show you a person
who wants to be able to play as Darth Vader, Luke, or Leia--someone who
thinks Han and Chewbacca are the two coolest characters ever created. In
short, Ill show you someone who wants to live in the Star Wars
universe. Galactic Battlegrounds lets you do it, empowering you to play
on almost every side of every conflict weve been allowed to see on the
big screen in classic RTS action. From the Empire of episodes IV, V, and
VI to the Trade Federation in I and II, Battlegrounds puts you in
control of a vast variety of units, characters, and situations.
So I have a
bit of a dilemma. Galactic Battlegrounds Saga is merely a boxed set, a
re-release of a good game thats one year old. Take the original
Battlegrounds, released late 2001, and put it into the same box with the
Clone Campaigns expansion released two months later, and re-release it
again as a new product with a sticker price of near $50. While a good
game in its time, and still a great idea, Saga finds itself premiering
as a new product on the shelves alongside an infinite supply of
look-alikes. Sure, the wannabes dont have a Star Wars license, but with
an aging engine and dated graphics, as well as gameplay that has been
copied by almost every RTS on the market, that license seems to be all
that Saga has going for it at full sticker price. While still fun, and
still capable of keeping you up at night, Galactic Battlegrounds is
starting to show its age. Boot it up next to Warcraft III, and even with
the expansion pack the shine becomes a little dull. Galactic
Battlegrounds, once a title that could easily satisfy the demands of any
RTS fan, has become more of a niche title, ideal for the person in
search of more Star Wars, not more real time strategy.
That said,
theres still a lot of oomph to Galactic Battlegrounds. Since Saga
includes all eight campaigns that originally shipped separately in the
Battlegrounds and the Clones expansion, theres a whole lot of game
tucked into the recesses of a relatively small box. Youll find
substantially more gameplay here than in almost any other single product
on the market. And of course, nothing beats Star Wars. From the opening
scenes taken straight from the movies, to the excellent soundtrack of
the menu screens (though music seems to be strangely absent from the
game itself), LucasArts has nailed the Star Wars feel on the head.
Additionally, the programmers could have done much worse than using the
Age of Kings engine. While far from anything new now, it still provides
a solid backdrop for gameplay. Though there arent many innovations here
in game dynamics that havent since been adopted by other, less
notorious game engines, the AOK platform was strong for its time.
In almost
every other aspect of the game, however, the age shows. The strictly 2D
graphics feel older than they probably really are. For example, the
forests come across as flat and uninteresting, with leaves that look
static and grainy. When seen in comparison to even some generic modern
RTS titles, Battlegrounds starts to look antiquated. Also, due to the
lack of air units in Age of Kings, the flying units of Star Wars move in
an obviously non-Star Wars way. There are no swarming air patrols (I
cant help but fondly remember the miniature fighters from Starcraft),
but instead hovering Tie Fighters that float motionlessly over their
target until destroyed.
For those not
familiar with the original release of Galactic Battlegrounds, Saga plays
much like other real time strategies. Most often starting with an
outpost and some workers, the player is responsible for gathering
resources, constructing a base, and eventually overpowering another
enemy force located somewhere on the same map. Saga includes eight
single player campaigns (one tutorial), a scenario editor for creating
your own Star Wars battles, and options for skirmishes, which are stand
alone battles without the encompassing storyline. Multi-player abilities
also fall in this category. Aside from the storyline behind the
campaigns, and the exhaustive list of units and sides a player can
command, there are few other options that cant be found in a newer
game.
In short, I
find myself coming back repeatedly to a single issue. Galactic
Battlegrounds Saga, though based on the Star Wars license, is a
one-year-old game re-packaged and asked to sell at full price. There is
nothing in Saga that you couldnt have picked up in totality almost
exactly one year ago. Yeah, its sort of nice to get three packs of Star
Wars trading cards, but the game itself is starting to suffer from a
lack of modern polish. The true downfall of Galactic Battlegrounds Saga
is not even the aging graphics. Its the fact that since its original
release others have duplicated, in cheaper boxes and with newer
technologies, everything Saga has to offer with the exception of the
license. What that means in translation is that Saga is in actuality a
type of collectors item, sort of like Disney collectables and beanie
babies. The trading cards that come in the box are testimony enough to
that. As an RTS it falls short of modern standards; as an air loom of
the Star Wars legacy, though, its a unique addition to a fellows
collection. If youre looking for that, LucasArts has put it in a nice
little box for you. But if youre just looking for a good RTS, though,
buy it used off of Half.com for $35. At sticker price there are other
games worth your while.