Due Spring 2003 for Gamecube and PS2.
|I have to tell you that
what excites me most about RTX: Red Rock is that it is a non-Star Wars property. There was
a time when LucasArts was synonymous with fantastic games regardless of the genre. In that
mythical, joyous time LucasArts spent their efforts developing boundary-pushing titles
with immersive narratives like Full Throttle (which will get a sequel in another year or
so), The Dig, and Grim Fandango. In the last few years it seems theyve gotten away
from almost anything non-Star Wars and instead are creating games that are largely
derivatives of other titles. (Does anyone out there remember Star Wars
Demolition?) I cant tell you how refreshing it was to see some of their
incredible talent being funneled into developing some non-Star Wars based properties.
RTX Red Rock
really has the feel of a Metal Gear Solid for the whole family. In the game you play
Eugene Zeno "E.Z." Wheeler, a Radical Tactics Expert. In the wake of
an Alien invasion on earth, contact has been lost with the Mars colony. Its your job
to figure out whats happened and save what survivors you can. Your main gadget is a
synthetic arm that works as both a tool and a weapon. Numerous upgrades for the arm will
be available throughout the game. You will also be able to drive some of the vehicles
located throughout the game and put the robots to work for you.
RTX will be a combination of action and puzzle solving. It looks
to have a fairly high level of interaction, and the number of gadgets at your disposal is
seemingly limitless. RTX also promises a multi player mode with head to head battles,
including capture the flag and vehicular racing. I am genuinely excited about the promise
of this game. The graphics looked pretty good at this early stage in the game, so Im
hopeful that things will be really impressive when this title arrives next spring on the
PlayStation 2 and Nintendo Gamecube.