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Search for 'interface' returned 7 results.
game: Caesar IV Review
review | 10/31/06 | George Holomshek
Caesar IV picks up where the series left off, placing the fate of a great and powerful empire into the hands of the average game player. Caesar IV offers a lively city with plenty of graphical appeal, engaging micromanagement, and a few frustrating interface problems, all in one package. For those of you interested in working your way up the ladder from lowly outpost commander to Caesar himself, you\'re likely to find what you\'re looking for in this newest addition to the series.
game: DEFCON
review | 10/04/06 | Chris Galbraith
Introversion scored big with Darwinia, a game well-known for its unorthodox graphics and approach. Now, the indy developers from Britain have released the next big thing: Defcon. Defcon puts players in control of a huge nuclear arsenal to duke out doomsday using an interface that looks straight out of the classic game/nuke movie, War Games. Would you like to play a game? How about Global Thermonuclear War? Get the full story from our intrepid strategist Chris G.
game: Nintendo Revolution
news | 11/28/05 | Shawn Rider
The Revolution is shaping up to be a phenomenal console, what with built-in emulation for every previous Nintendo console, downloadable retro games, online gaming, and a unique controller that has spawned huge debates about the future of gaming. Kotaku has gotten the early word on Nintendo\'s E3 Press Conference, which will be held May 9, 2006. The letter from Nintendo refers to \"our next home console, code-named Revolution,\" which has us wondering if we won\'t hear about the long-rumored console name-change. In addition, Kotaku points us to an article on Revolution Report about a patent application that defines an interface not unlike the Xbox Dashboard. Click on over and get the advanced word. We\'ll follow all of these assertions as details unfold.
game: Trace Memory
review | 10/12/05 | Laurie Taylor
Trace Memory for the Nintendo DS is a bold take on what an adventure game can be, and it provides a whole new take on the concept of \"all killer, no filler.\" Trace Memory clocks in at a very brief five or six hours, which is definitely not the norm in gaming these days, but those are some of the most enjoyable five or six hours we\'ve seen in an adventure game. Our resident academic gamer, Laurie Taylor, takes a look at this unique title.
game: Myst III: Exile
preview | 05/20/02 | Monica Hafer
Is this gorgeous enough for you? The series that brought computer graphics into the mainstream consciousness is coming to a console near you. Myst III: Exile maintains the on-rails, point and click, interface of its predecessors, but features a 360 degree camera and the most photorealistic landscapes we\'ve seen so far, not to mention a meaty narrative. Click here for more.
game: Roller Coaster Tycoon II
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
It\'s back! The phenomenally huge hit now has a sequel, and Roller Coaster Tycoon II promises to fulfill the hopes and dreams of aspiring theme park developers. A new editing interface, a Six Flags license, and improved graphics are just the beginning. Put your existing park on hold and check out this preview. Click here.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interfacewell, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, andGreat Patton's Ghost!--we were confronted with a sight to freeze one's very soulthat of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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