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Other additions to the typical horror gaming mix include very minor innovations in terms of weapon types and their uses like bats to break glass windows and cabinets, and light grenades like those in the Blade movies. The game world of the high school is also immaculately rendered with objects that cannot be carried or used, but that can still move to make the game space seem more active. The game also offers loads of interesting optional materials like being able to speak into the mic in the Auditorium and being able to read Puck' as the poster for the upcoming school play. Taken individually, any one of these aspects is not particularly interesting, yet they add up to a quality gaming experience.
Multiple difficulty levels aid the gaming experience because gamers unaccustomed to horror conventions can use the easier levels and veteran players can set the difficulty higher for a more intense gaming experience. Horror games are often seen as frustrating because of their difficulty level. Obscure continues in the horror game tradition with fast monsters that sometimes respawn, and are somewhat difficult to fight. Given the number of monsters and the dark lighting, Obscure could be prohibitive for those unfamiliar with horror gaming conventions, but it does offer an easy level so those new to survival horror can ease themselves into the game. Further, seasoned horror game players may want to take advantage of the easier levels for replay as subtle changes occur when different characters are in use during similar situations.
On its face, Obscure could seem to be nothing more than a compilation of existing games. Digging more deeply though, Obscure is more like a Frankenstein monster that is made of parts of a number of other horror games to emerge as its own unique entity. This is because Obscure actually manages to compile all of these elements into a cohesive game while also including references to the earlier horror games. In effect, Obscure is to horror games what Scream is to horror films. It may be silly or repetitive at times, but it's an excellent synthesis of earlier horror game components; complete with a dream-like introduction that starts Eternal Darkness, the double staircase like that from Resident Evil, the use of flashlights as in Alone in the Dark: The New Nightmare, monsters that look like something from any horror game, and team play dynamics like that of Resident Evil Outbreak. The game is still relatively short, but add to this Obscure's solid sound effects, music, and graphics and Obscure is a great game at a bargain price.
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