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Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
Articles Archive | 05/15/04 | Aaron Stanton
It's always hard figuring out who gets to go to E3 each year on our writing team. There are so many elements to consider: endurance, skills, hygiene. Take a look at this not-quite-serious report on getting together our crack team of reporters this year. It's something to chuckle about as the real previews start coming in. Read it here.
game: Sonic Battle
review | 04/21/04 | GF! Back Catalogue 10/2004 => 1995
In a moment of brilliance, not so long ago, a development team at Sega declared, Hey! Let's do that too!?. And Sonic Battle was born. And that's not a bad thing, cause our guy Eric says there's plenty of action to be found on the GBA with Sonic Battle. With a solid adventure mode and an exciting multiplayer experience (if you can nail the logistics down), Sonic Battle is worth a look. Click here for the full review.
game: Tony Hawk's Underground
review | 11/26/03 | GF! Back Catalogue 10/2004 => 1995
In what has to be one of the most monumental achievements of any development team, Neversoft takes each installment of the Tony Hawk series and pushes it. There's no resting on your past success here, and we don't see enough of that. That desire to be bigger and better is evident here, and Tony Hawk's Underground isn't just the next Tony Hawk game; it's also something of a revolution. Click here to see how the best has evolved into, well, the best.
game: Savage: The Battle for Newerth
review | 11/01/03 | GF! Back Catalogue 10/2004 => 1995
Savage: The Battle for Newerth, isn't your typical PC title. Essentially a FPS shooter with A bit of RTS and the occasional tinge of MMORPG, this title adds a little teamwork to the action routine. The next new thing or an interesting gimmik? Click here to find out.
game: Law and Order II
review | 10/16/03 | GF! Back Catalogue 10/2004 => 1995
Law and Order II: Double or Nothing starts with a pretty good idea. A narrative driven videogame where you spend the first half of the game trying to solve a mystery and the second half of the game going for a conviction in the courtroom sounds like a, innovative, promising concept. How is the execution? Tristan, a long time Law and Order fan, puts this steaming pile on trial. Click here for the verdict.
game: Brute Force
review | 09/12/03 | GF! Back Catalogue 10/2004 => 1995
After months of hype, Digital Anvil\'s Brute Force arrives on the XBox. But is it everything it\'s supposed to be? Not quite. Questionable teamwork, glaring holes in multiplayer modes, and some gameplay issues keep Brute Force from being the game we hoped for.
game: Brute Force
review | 09/12/03 | GF! Back Catalogue 10/2004 => 1995
After months of hype, Digital Anvil's Brute Force arrives on the XBox. But is it everything it's supposed to be? Not quite. Questionable teamwork, glaring holes in multiplayer modes, and some gameplay issues keep Brute Force from being the game we hoped for. Click here for the whole discussion.
game: Rugrats Go Wild
| 08/19/03 | Eric Qualls
The Rugrats and the Wild Thornberrys team up, as we all know, in Rugrats Go Wild, this summer\'s kiddie bizomb. But the videogame version is pretty much just a bomb. The sound and visuals are just right, but game developers should remember: Kids are young people, not stupid people. Challenge our youth. Click for more.
game: Rugrats Go Wild
review | 07/06/03 | GF! Back Catalogue 10/2004 => 1995
The Rugrats and the Wild Thornberrys team up, as we all know, in Rugrats Go Wild, this summer's kiddie bizomb. But the videogame version is pretty much just a bomb. The sound and visuals are just right, but game developers should remember: Kids are young people, not stupid people. Challenge our youth. Click for more.
game: Day of Defeat
review | 07/03/03 | GF! Back Catalogue 10/2004 => 1995
Activision has released the latest Half-Life mod as a stand-alone package. Day of Defeat is a really great mod for Half-Life that offers some compelling team play complete with voice over IP. But is the retail package worth it? The newest addition to the GF! team, Tristan Mashark, is going to answer that question for you. Click here for more.
game: Day of Defeat
review | 06/19/03 | Tristan Mayshark
Activision has released the latest Half-Life mod as a stand-alone package. Day of Defeat is a really great mod for Half-Life that offers some compelling team play complete with voice over IP. But is the retail package worth it? The newest addition to the GF! team, Tristan Mashark, is going to answer that question for you. Click here for more.
game: Rogue Squadron 3: Rebel Strike
preview | 05/26/03 | Matt James
LucasArts and Factor 5 have teamed up once again to bring Star Wars goodness to the Gamecube. But this time it\'s bigger than ever. Rogue Squadron 3: Rebel Strike packs in the rest of the best scenes from the original trilogy, plus the entire Rogue Leader game is included as a multiplayer co-op extra. If that\'s not bigger and better, we don\'t know what is.
game: Rogue Squadron 3: Rebel Strike
preview | 05/26/03 | GF! Back Catalogue 10/2004 => 1995
LucasArts and Factor 5 have teamed up once again to bring Star Wars goodness to the Gamecube. But this time it's bigger than ever. Rogue Squadron 3: Rebel Strike packs in the rest of the best scenes from the original trilogy, plus the entire Rogue Leader game is included as a multiplayer co-op extra. If that's not bigger and better, we don't know what is. Click here for more.
game: Trainz: Ultimate Collection
review | 04/02/03 | GF! Back Catalogue 10/2004 => 1995
Australian developer, Auran, and popular sim/strategy publisher, Strategy First, have teamed up to put out Trainz: Ultimate Collection. Don\'t let that \"z\" fool you -- the only extreme aspect of this game is the insane depth, complexity, and attention to detail present in this ultimate train simulator. Railroad fans get thee to the videogame store. Click here for the whole story.
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