Not finding what you need? Check the really old stuff using Google!
Search for 'Interview' returned 42 results.
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
Articles Archive | 04/18/05 | Chris Martin
ZOOtech is the manufacturer of DVD-Extra Studio. DVD- Extra Studio allows DVD authors to create seriously interactive DVD content, which makes possible games such as the wildly popular UK DVD version of Who Wants to be a Millionaire? Our man, Chris, finds out why ZOOtech was honored this year with the "Innovation Award" and the "Overall Winner" of the Sheffield Business Awards, and what this technology means for gamers (at least the bits that aren't still secret).
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
game: The Future of Videogames 2k4
review | 08/30/03 | Shawn Rider
NextGen Videos brings us yet another installment of their Future of Videogames series. The Future of Videogames 2k4 is a stellar improvement over last year\'s edition, featuring 4 DVDs packed full of awesome game coverage, interviews, walkthroughs and more. If you want to see everything coming out for the next year or so, be sure to pick up this bad boy.
interview | 08/03/03 | Shawn Rider
GF! has the scoop on some of the most intriguing new technology we\'ve seen in awhile. TerraForge is a young company, but they have big plans to revolutionize gaming. With their trifecta of technologies--the Asgard Gaming Community, ODIN Game Network, and Valhalla Game Engine--they plan on bringing multiplatfom interoperability into the mainstream. Start a game on your PS2, save it, head to work and load it up on your PDA, save it again, then resume your game over lunch break on your PC. Our interview with TerraForge CEO Adam Mateljan should get you good and interested. Click here for the interview.
interview | 05/20/03 | Shawn Rider
He\'s the top-ranked professional gamer in the world, and he\'s also an incredibly nice guy. Jonathan \"Fatal1ty\" Wendel sits down with us to talk gaming, equipment, the professional competition circuit, and all about his biggest love: games. Click here for the interview.
interview | 05/05/03 | Shawn Rider
Ricardo Miranda Zu?iga is a digital artist whose latest work, Vagamundo: A Migrant\'s Tale, has been stirring up interest and praise across the board. Vagamundo is a side-scrolling game mounted in an ice cream cart that Zu?iga wheels around for people to play for free. And you can also play it on the Web. We are glad to present this interview with Zu?iga in which he discusses his inspirations, goals, and work. Click here for the whole interview.
interview | 04/09/03 | Shawn Rider
Level 3 is one of those companies you don\'t hear about very often. They supply the equipment and technologies that make our online games go, and they\'ve had a hand in some of the most successful online gaming endeavors of the past several years. We got a chance to sit down with Bill Wohnoutka to help us figure out just what these folks do and why we care. Click here for the whole story behind the scenes.
game: Iritor Online
interview | 03/10/03 | Aaron Stanton
Wootsoft has a new idea: How about a massively multiplayer online RPG that combines various action elements and, most importantly, looks really, really pretty? Iritor Online promises to deliver stunning visuals and compelling gameplay. To find out more, our man Aaron spoke to Roman Kremlicka, VP of Wootsoft. Click for interview.
interview | 02/08/03 | Aaron Stanton
Wootsoft has a new idea: How about a massively multiplayer online RPG that combines various action elements and, most importantly, looks really, really pretty? Iritor Online promises to deliver stunning visuals and compelling gameplay. To find out more, our man Aaron spoke to Roman Kremlicka, VP of Wootsoft. Click for interview.
Articles Archive | 01/19/03 | GF! Back Catalogue 10/2004 => 1995
The Evolvers: A well selected name for what could constitute an entirely new perspective on massively multiplayer gaming. For years there have been videogames that have attempted to mimic the look and feel of Hollywood: vampire slayers, star trekkers, bounty hunters slews of voice actors trying to mimic other people in the name of a good videogame. It's amazing how rarely they succeed. Similarly, there are times when storylines built with the controls of a console or played out on the screen of the PC are used to produce a feature film. Resident Evil. Final Fantasy.
game: Interview: Davor Tomicic, Game and Level Designer for Croteam
interview | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
he Xbox version of Serious Sam released yesterday, and man does it look sweet. A cult classic on the PC, Serious Sam is sure to find an audience on the Xbox, especially with sweet new extras and graphics. We got a hold of two interviews regarding the game: David Nottingham is a producer for Gotham Games and very excited about Serious Sam. Davor Tomicic is a game and level designer for Croteam and proves that those Croatians are wacky. Read on!
game: Serious Sam Interviews
interview | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Xbox version of Serious Sam released yesterday, and man does it look sweet. A cult classic on the PC, Serious Sam is sure to find an audience on the Xbox, especially with sweet new extras and graphics. We got a hold of two interviews regarding the game: David Nottingham is a producer for Gotham Games and very excited about Serious Sam. Davor Tomicic is a game and level designer for Croteam and proves that those Croatians are wacky. Read on!
Articles Archive | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Serious Sam Franchise has been one of the most popular and most traditional shooters on the PC. Coming out of nowhere (Croatia) and taking the gaming world by storm, both Serious Sam and Serious Sam: The Second Encounter have done very well with the GamesFirst! reviewers. Now, Gotham Games and Croteam have put together an Xbox version of Serious Sam, combining both of the PC games and all jazzed up for better graphics and intense four player action. Don't miss our interview with David Nottingham, Producer for Gotham Games.
Articles Archive | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Serious Sam Franchise has been one of the most popular and most traditional shooters on the PC. Coming out of nowhere (Croatia) and taking the gaming world by storm, both Serious Sam and Serious Sam: The Second Encounter have done very well with the GamesFirst! reviewers. Now, Gotham Games and Croteam have put together an Xbox version of Serious Sam, combining both of the PC games and all jazzed up for better graphics and intense four player action. Don't miss our interview with Davor Tomicic, Game and Level Designer for Croteam.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
Writers need food. Badly.