home > search >
GamesFirst! Online since 1995

Keywords: Sort by: Look in:
Check box to search full phrase only.


Not finding what you need? Check the really old stuff using Google!

Google
 
Web GamesFirst.com


Search for 'Tak' returned 281 results.

Lost: Via Domus Review
game: Lost: Via Domus
review | 03/22/08 | Shawn Rider
Never one to leave any stone unturned for clues about the next big revelation on Lost, our intrepid Editor in Chief, Shawn Rider, takes a look at Lost: Via Domus. It\'s a dirty job that nobody else wanted, and evidence that Shawn clearly has a problem. It\'s not a great game, but it is a solid six to eight hours of time spent with Lost. And sometimes that\'s all you need.
click here for more

PGR 4 Review
game: Project Gotham Racing 4
review | 10/24/07 | Chris Martin
Fans of racing games take note: Project Gotham Racing 4 is a dream come true--lots of exotic cars, tons of tracks, weather effects, Bulldog Mode, and a rock-solid career mode to boot. Oh yeah, and motorcycles. PGR4 might be working a gamer niche that is already supersaturated by the likes of Forza, PGR3, and Burnout. But it still manages, despite it\'s competition, to be a furiously enjoyable racer with more variety than it perhaps knows what to do with.
click here for more

Halo 3 Review
game: Halo 3
review | 10/08/07 | Chris Martin
You\'ve been watching The Ticker, you\'ve seen the reviews, you\'ve been playing the game. Halo 3 has had a phenomenal launch, selling over 2 million copies in the first night of release. We\'ve taken the good Master Chief into the heart of the ark, killed hundreds of thousands of Covenant, and rescued Cortana from the clutches of the Gravemind. Now here\'s our review of the most anticipated videogame of 2007. Is Halo 3 still the reason to own an Xbox 360?
click here for more

Sony Gets It: Rumble Is A-Go!
news | 09/20/07 | Chris Martin
Sony announced today that their Dualshock will have a third iteration, complete with rumble feature and six-axis motion control. I guess there was enough room in there after all. Inside this article are a list of games that will work with the rumble feature, as well as some that will have software updates in order to take advantage of the new controller.
click here for more

BioShock Review
game: BioShock
review | 08/31/07 | Chris Martin
From the article: \"BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it\'s a massive undertaking, many years in the making. And it\'s so good, we might not see a game of it\'s caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player\'s mind, and doesn\'t dance around it\'s pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty.\"
click here for more

A 'Rapturous' Hands-On
game: BioShock
preview | 08/15/07 | Chris Martin
We travel fathoms under the ocean to Rapture, a city built on the most basic of ideals: \"a man is entitled to the sweat from his brow.\" A dystopia, like all dystopias, are built to fail. We are not surprised then, when Rapture, brainchild of Andrew Ryan, takes on water (by the deciliters), and you\'re trapped right in the middle of it. Full impressions and expectations inside.
click here for more

Fatal Inertia Preview
game: Fatal Inertia
preview | 08/02/07 | Chris Martin
The Fatal Inertia Demo arrived on Xbox Live the other day and now we have an idea of what Koei has been up to. While not a direct descendent of WipEout, it takes some key ingredients - namely the hovering cars and the weapons, which can be acquired by passing over pods of colored light on the racetrack. Racetrack, however, is used lightly, as you speed through canyons, not between buildings in this high-velocity sci-fi racer.
click here for more

Forza 2 Gets 4 New Cars in First Downloadable Pack
game: Forza Motorsport 2
news | 08/01/07 | Chris Martin
It didn\'t take long for Turn 10\'s gearheaded staff to release the first of, what I assume will be, many downloadable packs for Forza Motorsport 2. In this pack they bring us four cars. The first three come from Nissan and are free for all: 2007 Sentra SE-R, 2007 Altima, 2007 350Z. The fourth car is the second place winner of this year\'s Le Mans: the Peugeot 908 race car - costing 50 gamerpoints (not bad). The Peugeot is also the first racecar (R4-1 class), as gamers will note, that can be painted.
click here for more

Shrek The Third Review
game: Shrek The Third
review | 07/16/07 | Chris Martin
Following the events of the film, Shrek the Third puts you in the shoes of Shrek, Donkey, Puss-in-Boots, and others as they try to find Arthur and get him to be king. Taking cues from, and also satiring, the myths of both Arthur and the fairy tale genre, Shrek the Third places you in the middle of a fairy tale coup d\'etat (ask you parents, kids!) in the land of Far Far Away. Although it features many of the same voice actors from the film (including John Cleese), the game suffers from poor execution and vision, even for a kids game. This is one that we swear you\'ll do good to avoid, even if you\'re a fan.
click here for more

Interview with Marco Behrman, CIO of MindArk
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
click here for more

Forza Motorsport 2 Demo: In-Depth Hands-On
game: Forza Motorsport 2
preview | 05/11/07 | Chris Martin
Forza Motorsport 2 is all about the cars. It\'s about loving them, tricking them out, customizing them, and collecting them. The game has, indeed, gone gold, but, not satisfied with that, the FM2 Demo has been released. The Forza Motorsport 2 Demo hit live yesterday at 2:00 a.m. PST, and now, having taken each car in the demo many, many times around Italy\'s Mugello track, we have our impressions.
click here for more

Lunar Knights Review
game: Lunar Knights
review | 05/10/07 | Amanda Bateman
In Lunar Knights, you take control of two different heroes, Lucian and Aaron, one powered by the sun, one powered by the moon, in an attempt to free the world from the vampiric legion. If you are familiar with the Vampire Hunter (Baktai GBA) series, you\'re already familiar with Lunar Knights. It is, however, Kojima Productions\' first foray on the Nintendo DS, and it\'s one worth a look.
click here for more

Castlevania: Portrait of Ruin Review
game: Castlevania: Portrait of Ruin
review | 04/06/07 | Amanda Bateman
They say a picture is worth a thousand words. In Portrait of Ruin, a picture is full of a thousand demons. A thousand demons about to be cut down by whips and giant crosses, that is. In the second Castlevania title for the Nintendo DS, take control of two characters and get ready to tangle with Dracula. While very much in line with the rest of the series, there are a few surprises herein for fans of the series. Castlevania: Portrait of Ruin might be right up your alley if you\'re in the mood for a good adventure game, a few puzzles, and lots of bosses.
click here for more

The Problem With Context Sensitive Buttons
editorial | 03/26/07 | Aaron Stanton
Viva Pinata is one of those games that continues to surface in discussions amongst the GamesFirst staff in a way that is normally reserved for blockbuster titles. Though it certainly is too far outside the realm of \"normal\" to appeal to every gamer, Viva Pinata does an extraordinarily good job of being different and addicting at the same time. Yet its simple gameplay has one issue. Through its use of context sensitive buttons, Viva Pinata managed to take a simple gameplay experience and endow it with the impression that there were too many buttons. Is it possible that what was once a feature that developers bragged about has in some ways managed to simply over-complicate the game?
click here for more

Life on Pinata Island: A Lyric Essay
game: Viva Pinata
editorial | 03/10/07 | Chris Martin
We loved Viva Pinata so much, our resident creative writer Chris decided to do some neato lyric essay work about it. This is not the review, go here for the review. But for an interesting take on the Viva Pinata universe, from a second person perspective no less, come on in. WARNING: language.
click here for more

Search Hints

 

 

 

 

 

 

We got pwned.