Not finding what you need? Check the really old stuff using Google!
Search for 'reality' returned 31 results.
game: Gleemax
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast\'s ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we\'ve ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don\'t know about Gleemax? You should, and here\'s why...
game: Entropia Universe
editorial | 05/15/07 | Monica Hafer
There\'s quiet a bit of talk these days about the new wave of online gaming. One of the most publicized is the notion of real-life economies where a person can make a living doing what they love most--gaming! But often times these games aren\'t really judged as a gaming experience and only get press for their entrepreneurial events. In an attempt to penetrate the \"real-deal\" of Entropia Universe, it is necessary to make the investment of time to discover its complexity and uniqueness.
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
game: Meatal Slug Anthology
review | 04/12/07 | Matt James
Metal Slug Anthology continues SNK\'s tradition of beating mildly successful franchises to death. This time they package the entirety of the Metal Slug library onto one Wii disc. That\'s seven (count them, Seven!) Metal Slug games for about ten (10!) bucks cheaper than one fully priced game. With updated controls meant specifically for the Wii, what else could you ask for? Is this finally the ultimate Metal Slug package? Find out inside!
feature | 05/18/06 | Monica Hafer
Head-mounted displays (HMDs) are controversial devices: On the one hand, they fill your complete field of vision with generated graphics, creating an absolutely immersive experience. On the other hand, you cannot turn away from an HMD, and many folks feel claustrophobic or motion-sick using the devices. On the third hand, hired models in shiny silver outfits with laser guns and futuristic virtual reality helmets are so cool-looking that we just have to stop and check them out. Monica checks in on the development of the Trimersion HMD system, compatible with game consoles and PCs. Get the full details here.
game: Shadowrun
feature | 05/18/06 | Aaron Stanton
When you put a keyboard and mouse against a console controller, most people would say that the keyboard and mouse would win. However, most people would be wrong. With the introduction of Live Anywhere, a service that will put Xbox 360 players against PC users in the same games, the game industry has found a new perspective on the old debate. After a few minutes with one of the Shadowrun developers, it became clear that their main problem was not making the 360 controller competitive with the PC, but keeping the PC from getting owned by the Xbox 360. Even against experienced Halo and Counterstrike players, fairly average Xbox players seemed to have an advantage on the battlefield. Sometimes, reality is surprising.
game: Xbox 360
feature | 12/03/05 | Aaron Stanton
The Xbox 360 has been disappearing off store shelves, both in reality and online where the shelves are much less tangible. In in article we posted last week, we pointed out that eBay\'s Xbox 360 listings have dropped nearly 3,000 units a day, and we predicted that - if trends continued - eBay would be sold out by December 1st. Well, it\'s now December 3rd, and the question is... did they? Are prices on the rise again? Will Microsoft\'s claim of impending shipments manage to help reduce the online price gouging we\'re experiencing moving into Christmas?
game: Aeon Flux
review | 12/03/05 | Laurie Taylor
Peter Chung\'s animated series, Aeon Flux, is a classic of 1990s animation. The bizarre, dystopian world mixed with over-the-top action and surreal storylines to create the perfect late-night television fare. Now a major motion picture, Aeon Flux has also made her way to your local videogame console. Developed by Terminal Reality, the team behind the Bloodrayne series, Aeon Flux is marked by dizzying highs and head-scratching lows, much like the animated series. Laurie put our heroine through her paces and came back with the full review.
game: Shattered Union
review | 11/28/05 | Rick Fehrenbacher
While Shattered Union offers a great setting (near-future American Civil War) along with your basic old school turn-based wargaming, it doesn\'t do nearly enough with the setting, and the turn-based tactical game is unfortunately overshadowed by a god-awful campaign mode. Rick delivers the bottom line in his review.
game: Crash Tag Team Racing
review | 11/17/05 | Matt James
Crash Tag Team Racing comes a year after the old Double-Dash did in the venerable Mario Kart on Gamecube and double-dashed the hopes of many a fan. But don\'t be fooled by the immediate resemblance here: Crash Tag Team Racing might look like a Double-Dash rip-off, but in reality it has much more to offer. Combining a quality Crash platformer with zany, fast-paced racing action, Crash Tag Team Racing is unlike any other game we\'ve played. Still not convinced? OK, then, two words: Ninja Penguins. \'Nuff said. Check Matt\'s review here.
game: GM Risk
news | 11/11/05 | Shawn Rider
The release of the Google Maps API has led to all kinds of fun experiments, from the Xbox 360 Kiosk maps to Google Map overlays for the NYC subway system and walking tours of people\'s favorite places. One industrious gamer, Teh Diplomat, has written a version of Risk played on Google Map overlays. The game is still being fine-tuned, but for the most part it\'s there and it works. Playing on the satellite map of the world is pretty fun, and Risk is, well, a classic. Check it out.
game: Kuma\War
news | 10/25/05 | Aaron Stanton
Kuma Reality Games, makers of Kuma\\War, found themselves the center of international attention when a petition began circulating requesting the removal of one of their products from the web. The petition, written in Farsi, demands that a mission portraying an American attack on Iran be removed from the website and made unavailable for download. In the body of the petition, the author expresses a concern that the game is designed to measure world sensitivity to a U.S. assault on Iran. \"In my opinion,\" the petition reads, \"this is not something we can easily ignore.\" The petition, and the reaction from the Iranian press in regards to the game, has made it into the top headlines on CNN.com.
game: Kuma War
news | 10/22/05 | Shawn Rider
Kuma War is bringing Saddam\'s trial to virtual life. Just released is the first in a series of episodes featuring the events of Saddam Hussein\'s life which are under scrutiny in his trials. The first episode corresponds to the current trial, and is called \"The Crime of Dujail: Saddam\'s Revenge.\" In 1982, Saddam\'s motorcade was attacked, and Saddam is reported to have ordered the public executions of 143 villagers and the imprisonment of 1500 more Iraqis. Kuma War\'s recreation focuses on the motorcade ambush as players try to assassinate the dictator. And Kuma Reality Games believes these episodes to be so valuable as an educational tool that they are giving them away for free. Read more here.
game: Earth 2160
news | 09/22/05 | Shawn Rider
Earth 2160 is the sequel to the cult hit Earth series, developed by Reality Pump Games. Midway has picked it up, and will publish the title in the US in November for PC. This is more than a traditional real-time strategy game, and with a laundry list of features, Earth 2160 looks to be one for strategy fans to keep an eye on. Check out the latest screens here.
game: Tringo
news | 09/20/05 | Shawn Rider
Tringo is a combination of Tetris and Bingo. Yeah, that\'s weird enough. But the story of its creation is even more unusual: Kermitt Quirk, a player in Second Life, created Tringo in-game and sells it to other Second Lifers. Now Crave has picked it up to sell it to real-life gamers for GBA. This could be the perfect accompaniment to that cute new GB Micro. Read the official press relesae from Crave here.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
OMFG.