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Search for 'light' returned 97 results.

The Simpsons Game: Best. Simpsons Game. Ever.
game: The Simpsons Game
review | 04/06/08 | Shawn Rider
The Simpsons are a perennial videogame topic. Many of the games created in the franchise are utterly forgettable. (Anyone up for a round of Simpsons Wrestling? Didn\'t think so...) But there have been a few well-done Simpsons games: Simpsons Hit and Run (a GTA clone) and The Simpsons Road Rage (a Crazy Taxi clone) were both enjoyable. The Simpsons Game isn\'t a direct rip-off of any particular game. It sticks to a platform/action approach and uses the whole world of videogames for its satirical fodder. The result is a Simpsons game that may be slightly less polished in terms of gameplay but is easily the game that feels most like a real Simpsons episode. Check out our review for more.
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A Handful of Ghost Squad Screens for the Wii
game: Ghost Squad
gallery | 09/08/07 | Chris Martin
Once the reveared developers of Shenmue, Virtua Fighter, Afterburner, Space Harrier (the list goes on) are hard at work bringing their \"light gun shooter\" Ghost Squad to the Nintendo Wii. Which means it\'s a \"Wii gun shooter\" or a \"light Wii shooter\" or a \"Wiimote shooter.\" Whatever you call it, it\'s very much in Wii vein with 4-player co-op. Sure, the game has been out in arcades since 2004, but better late than never, I always say.
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Getting my Geek on at Comic-Con 2007
editorial | 09/05/07 | Monica Hafer
Our roving reporter Monica Hafer, in search of excitement and mayhem, wound in up San Diego for this year\'s Comic-Con. This year was the biggest turnout in its history, selling out all four days of the convention. Prepare to be delighted in the latest comics, games, and costumes that our girl could find and pictures of some of the festivities!
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Fatal Inertia Preview
game: Fatal Inertia
preview | 08/02/07 | Chris Martin
The Fatal Inertia Demo arrived on Xbox Live the other day and now we have an idea of what Koei has been up to. While not a direct descendent of WipEout, it takes some key ingredients - namely the hovering cars and the weapons, which can be acquired by passing over pods of colored light on the racetrack. Racetrack, however, is used lightly, as you speed through canyons, not between buildings in this high-velocity sci-fi racer.
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Carcassonne XBLA Review
game: Carcassonne
review | 07/11/07 | Chris Martin
Hot on the heels of Settlers of Catan, which invaded XBLA last month, Carcassonne, the board game based on the fortified city in France of the same name, comes to Xbox Live Arcade in a very worthy package. While slightly pricy at 800 microsoft points, Carcassonne is an excellent strategy game for up to 4 people locally, or 5 over Xbox Live, although you\'ll find it best with only two or three.
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PS3 Backwards Compatibility Makes PS2 Games Look Terrible
game: Playstation 3
editorial | 12/14/06 | Aaron Stanton
The PS3 has not had an easy launch. While the mainstream media has been treating the system very MTV-like (with unquestioning adoration), Sony\'s street credit amongst the hardcore has been taking almost daily blows. From problems with HDTV support to shortages at launch, Sony just hasn\'t been getting the positive consumer response they probably wanted. Now, Joystiq.com is reporting on a YouTube video that highlights just how bad PS2 games look when run on the PS3\'s backwards compatibility. The side-by-side comparison video between a PS2 game running on the PS3 vs. an actual PS2 is really fairly stunning. The PS2 beats the PS3 hands down, and does so clearly enough that you don\'t have to be picky to notice the difference. Check out the article for more information.
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Return of a Legend - The Legend of Zelda: Twilight Princess Review
game: The Legend of Zelda: Twilight Princess
review | 12/09/06 | George Holomshek
The Wii has burst onto the scene this Fall every bit as popular as some imagined. Its success is due, in part, to a single title that many Nintendo fans have been eager to play: The Legend of Zelda: Twilight Princess has been re-tooled from its Gamecube origins for the Wii\'s unique controller and brawnier hardware. The result is a launch title of virtually unparalleled quality. Is Twilight Princess all that we hoped it would be? Our man George is mighty impressed. Check out his review for the details.
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Bad Day LA Review
game: Bad Day LA
review | 11/07/06 | Jason Perkins
With his latest project, Bad Day LA, American McGee has officially forfeited his right to put his name one more game box. Bad Day LA had everything going for it, from celeb designer to outrageous hype-generating premise. Even the publisher, Aspyr Media, has some serious cred, having released last year\'s cult hit Stubbs the Zombie. So what could have gone wrong? Unfortunately for our man, Jason, so many, many things... Get the frownies here.
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GF! Mailbag
editorial | 11/02/06 | Matt James
Matt James is back with another roundup of enlightening, provocative reader mail. We clear up the difference between Vin Diesel and The Rock, reiterate some of the features of the Xbox Live Vision Camera, and reveal a bit of our deepest insecurities to an ardent Jack Thompson defender. Sound fun? Then make with the clickity-click and check out the full story.
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Online Negotiation Games by Zap Dramatic
review | 10/30/06 | Laurie Taylor
Zap Dramatic makes a unique series of games built around negotiating. In games such as \"The Raise\" and \"The Mediator,\" players must navigate through a complex social web, made more realistic by a touch of unpredictability and predictable limitations. Dialogue-oriented games are occasionally popular (Phoenix Wright Ace Attorney, for example), but often suffer from the good/bad, light side/dark side, oversimplification of games like Fable or Knights of the Old Republic. Laurie takes a look at some of the Zap Dramatic offerings in this group review.
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Review: Ultimate Ghosts 'n Goblins
game: Ultimate Ghost 'n Goblins
review | 10/07/06 | Matt James
Capcom has brought its beloved sidescroller Ghosts \'n Goblins to the next-gen of handhelds with Ultimate Ghosts \'n Goblins for PSP. The new visuals are pretty, and fans of the slightly wonky and completely manic classic GnG experience will be happy. But if you expect a true resurrection of this title on par with New Super Mario Bros. or Metroid, then you\'re likely to be dissapointed. Check out Matt\'s review for the details.
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Xbox 360 Gains Big Glowing Eye
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
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Response and Rebuttal Part 1: What We Missed in Videogame Violence Studies
editorial | 09/11/06 | Chris Martin
Sometimes we recieve emails that lead to internal debates. Sometimes, those debates rage out of control; sometimes they become enlightening. After posting \"Videogame Violence Causes Subdued Reactions\" we recieved feedback, some positive, some negative. But there was one response that needed to be shared with the gaming community because its outcome was more enlightening and honest than we had anticipated.
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17 New Xbox 360 F.E.A.R. Screens
game: F.E.A.R.
news | 08/22/06 | Chris Martin
As if you didn\'t have enough reason to love this game. Here are 17 brand new hi-res screens of the Xbox 360 version of F.E.A.R. You\'ll see some nice particle effects, lighting effects, and others. Early builds showed that the game didn\'t have wall parts chunking out after being shot, but these screens show otherwise. Check \'em out!
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Videogame Violence Causes Subdued Reactions
news | 08/21/06 | Chris Martin
With videogames in the spotlight, and movies and television taking a backseat to criticism for a while at least, Professor Nicholas Carnagey of Iowa State University has conducted a study to see if videogame violence desensitises gamers to other forms of violence. Skeptics might be thinking \"of course\"; any kind of violence over prolonged durations will cause the viewer to be desensitised in the end. Well, studies are showing that it\'s much quicker than expected. You might be shocked from the results.
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