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Search for 'Project' returned 49 results.

PGR 4 Review
game: Project Gotham Racing 4
review | 10/24/07 | Chris Martin
Fans of racing games take note: Project Gotham Racing 4 is a dream come true--lots of exotic cars, tons of tracks, weather effects, Bulldog Mode, and a rock-solid career mode to boot. Oh yeah, and motorcycles. PGR4 might be working a gamer niche that is already supersaturated by the likes of Forza, PGR3, and Burnout. But it still manages, despite it\'s competition, to be a furiously enjoyable racer with more variety than it perhaps knows what to do with.
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Sexy Project Gotham 4 Photo Mode Screens
game: Project Gotham Racing 4
gallery | 09/07/07 | Chris Martin
For a game to share a name with the hometown of a certain caped crusader and to become one of Microsoft\'s flagship series is kind of mindboggling. Project Gotham Racing 4 has become the place to go for mostly arcade, semi-simulation racing. It\'s a game about looking good while winning, and in the fourth iteration, Bizarre has added some features to make you look even better. This game is looking gorgeous, and we can\'t wait for it to get here. In the meanwhile, here are some pics from the new \"Photo Mode\" and some very sexy pics at that.
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Entropia Universe: The Blurring of Reality and Fantasy
game: Entropia Universe
editorial | 05/15/07 | Monica Hafer
There\'s quiet a bit of talk these days about the new wave of online gaming. One of the most publicized is the notion of real-life economies where a person can make a living doing what they love most--gaming! But often times these games aren\'t really judged as a gaming experience and only get press for their entrepreneurial events. In an attempt to penetrate the \"real-deal\" of Entropia Universe, it is necessary to make the investment of time to discover its complexity and uniqueness.
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Interview with Marco Behrman, CIO of MindArk
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
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Folding@home Video Courtesy of GameDAILY
game: Folding@home
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PCs and now on Sony\'s PS3. It\'s also had success with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
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Tony Hawk's Project 8 Review
game: Tony Hawk's Project 8
review | 12/28/06 | Jeremy Kauffman
Tony Hawk\'s Project 8 attempts to expand the series while catering to fans of the THPS classics. With improved graphics and physics, and a quirky new Nail the Trick mode, does it succeed? Read Jeremy\'s review to find out.
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Tony Hawk's Downhill Jam Review
game: Tony hawk's Downhill Jam
review | 12/23/06 | Matt James
Tony Hawk\'s Downhill Jam is sort of like a THPS lite, but that doesn\'t make it a game you should avoid. Building on the old-school THPS timed gameplay style, Downhill Jam offers up some quality gameplay on the Nintendo DS. If you\'re looking for something a little less intense than THUG or Project 8 for your daily commute or li\'l skater-in-training, the you could do worse than grabbing Downhill Jam. Check out Matt\'s review for the details.
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Bad Day LA Review
game: Bad Day LA
review | 11/07/06 | Jason Perkins
With his latest project, Bad Day LA, American McGee has officially forfeited his right to put his name one more game box. Bad Day LA had everything going for it, from celeb designer to outrageous hype-generating premise. Even the publisher, Aspyr Media, has some serious cred, having released last year\'s cult hit Stubbs the Zombie. So what could have gone wrong? Unfortunately for our man, Jason, so many, many things... Get the frownies here.
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Microsoft Shuts Down Halogen, Kills 3 Year Halo RTS Project
news | 09/11/06 | Aaron Stanton
In a sad, but not unexpected move, Microsoft has finally killed the Halogen Halo RTS project. Halogen, a fan created real-time strategy game based on the Halo intellectual property, has been under development for nearly three years. Now, due to a request from Microsoft the cease development, the project has stopped, and its creators promise that the project website will be pulled within the week. From the tone of the farewell letter posted on Halogen\'s site, you can tell that this is a long-expected development, but a sad one nonetheless.
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Penny-Arcade Gets Into the Game Making Buisness
news | 08/25/06 | Aaron Stanton
Only hours away from the start of the Penny-Arcade Exposition in Washington, Penny-Arcade has let slip a new project of theirs. The Penny-Arcade webcomic has partnered with Hothead Games to produce video games based on the characters of their popular online comic. The games are going to be designed for Windows, OSX, and Linux at first, with an aim to translate to the home console somewhere down the road. The games will be downloadable and episodic. Beyond that, the details have yet to arrive. Check out this report to read everything we know so far.
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Zombies Ate My Neighbors Adaptation in TheProject.TV Short Film Contest
news | 08/05/06 | Chris Martin
Director Adam Slutsky, Co-producer Sean Jensen, and company are in the business of making us laugh, and feel a little nostalgic for 1994. Their film \"Zombies Ate My Neighbors,\" based on the Konami video game of the same name is a throwback to schlocky horror films and video game horror. The first part of three 3-minute shorts is up on Project.TV\"" onClick="window.open( this.href, '_self' ); return false;" title="">TheProject.TV and we have to say we\'re impressed. The film seems to have everything, even a twenty-something guy playing \"grandma\" in a white wig? Say no more.
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3D Realms Offered $500,000 to Release Duke Nukem by December 2006
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
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Wii Price Announced... Sort of
game: Wii
news | 05/25/06 | Shawn Rider
Nintendo has (sort of) spilled the beans about the Wii price and their system launch plans in a recent fiscal year 2006 projection report. Nintendo has stated that the Wii system will not exceed $250 in America, or ?25,000 in Japan. They expect to ship six million units for the launch window, and a total of 17 million units during the first year of the Wii\'s life. These numbers are worldwide, and Nintendo has committed to a worldwide simultaneous launch. Get more details in our report.
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Spore: He's Got the Whole World in His Game
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
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Pre-E3: Sadness Preview
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
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