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Search for '60s' returned 8 results.

Xbox 360 Gains Big Glowing Eye
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
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The Movies: Stunts and Effects Review
game: The Movies: Stunts and Effects
review | 07/07/06 | Jason Perkins
Lionhead Studios addressed the lack of special effects in last year\'s The Movies by releasing an expansion pack, The Movies: Stunts and Effects. Installing the new expansion changes very little in the simulation until you\'ve played through the 1960s, but opens up a wide range of options for the machinima community. Budding directors can now control a freely movable camera and place stuntmen into precariously dangerous situations. Stunts and Effects is aimed at gamers who are already invested in The Movies and want to make it better; for everyone else it\'s just a worthy addition that adds yet another group of needy staffers for the player to manage. Check out the full review.
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Hands on with Enchanted Arms: Japan's First 360 RPG
game: Enchanted Arms
preview | 05/17/06 | Matt James
Enchanted Arms is one of the few Japanese-developed games coming to American Xbox 360s this year. Already out in the JP, we know it\'s a solid RPG with traditional elements and sparkly graphics. But can it offer up that something special that Xbox owners crave? Our man, Matt James, took on the great golems of Enchanted Arms, and he did fare well (although not so well at getting a chuckle out of those stoic From Software reps). Check out the full preview here.
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Xbox Can Blog: 360Voice and the Internet of Things
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
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GT Legends Review
game: GT Legends
review | 03/17/06 | Chris Martin
GT Legends takes the gameplay essentials of GTR and throws them into the golden era of racing: the 1960\'s and 70\'s. With a steep learning curve and a perplexing lack of information about how to race (even in the manual), GT Legends still offers a great simulation-style gaming experience for anyone willing to push through the difficulties at the starting line. If you don\'t mind figuring out for yourself when you have to stop for a pit, or that receiving a False Start warning means you have to pit after the first lap in order to avoid disqualification, then GT Legends will be worth your time.
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How to Find an Xbox 360
game: Xbox 360
news | 12/21/05 | Shawn Rider
Via Major Nelson (the Xbox Live Director of Programming), we discovered Sean Alexander\'s blog posting about how to keep track of recent Xbox 360 shipments. Alexander describes a method of using the Ben\'s Bargains Xbox 360 Shipment Tracker along with URLy Warning, a program that allows you to monitor web pages for any changes. By following the simple instructions outlined on Alexander\'s blog, you can be sure to find the Xbox 360s as soon as they arrive in your neighborhood. Check it out.
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Don't Panic: Reports of 360 Defects Overrated (Probably)
game: Xbox 360
editorial | 11/23/05 | Aaron Stanton
Should you be worried about the Xbox 360 being defective? Are they dropping like flies? According to online forums, Xbox 360s seem to be reporting errors like mad, but don\'t be too quick to go off telling your friends about the death of the 360. The words \"recall\" shouldn\'t slip out your lips just yet. In short, don\'t panic; chances are that error rates are skewed by the hardcore demographic of early adopters eager to share their 360 experiences.
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Joystiq Puts Together Xbox 360s Content Delivery Plans
news | 10/14/05 | Shawn Rider
In a great analysis of Microsoft\'s latest announcements about Xbox Live Arcade for Xbox 360, Joystiq\'s Vladimir Cole details how Xbox Live Arcade is a growing threat to the traditional retail chain. And that\'s not necessarily a bad thing for game publishers: \"Sure, the games on offer right now are non-threatening casual games, but it's only a matter of time until gamers are downloading entire triple-A titles and not just demos of them. With more and more retailers moving towards the sale of used games, first- and third-party publishers are going to push the direct-to-consumer channel even harder.\" Check out the full story on Joystiq here.
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