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news | 09/25/06 | Aaron Stanton
The PS3\'s spendy price tag already has many gamers up in arms and puts the system completely outside the range of most casual spenders. With the PS3 clocking in at hundreds of dollars above the entry price of their competition, what could they possibly do to make their system even more inaccessible? How about games selling for between $76 and $84 each? A Japanese report suggests that they\'ll be doing just that. Reliable? Who knows, but Sony\'s recent history suggests that they\'re prepared to believe that gamers will accept any price they decide to offer, so who knows?
game: Nancy Drew: Danger by Design
review | 09/25/06 | Laurie Taylor
Nancy Drew is fast becoming known as a video game character combating stereotypes. Yes, you read correctly, on top of being an adolescent sleuth she\'s also a kick-in-the-teeth to top-heavy, silver-haired bombshells who are so prevalent in gaming nowadays. In \"Danger by Design,\" Nancy takes on the fashion and food industries in classic adventure game point-and-click fare. Our girl game guru Lauri is here to tell us why Nancy Drew: Danger by Design is great for young girl gamers and also gets a parental--as well as political--seal of approval.
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game: Fatal Inertia
news | 09/22/06 | Chris Martin
Screenshots of Playstation 3 games continue to suggest that publishers are trying to take full advantage the PS3\'s power. Yesterday, publisher Koei released a bunch of new screenshots for Fatal Inertia, their futuristic hover racer that looks vaguely reminiscent of both F-Zero and the pod racing from Star Wars. Its gameplay emphasizes the use of physics as a tool to win races, but Fatal Inertia\'s graphics engine is evidently looking pretty good too. You can see that from the new screens.
game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
game: Trauma Center: Second Opinion
news | 09/16/06 | George Holomshek
Atlus sends word that their cult-fave-to-be, Trauma Center: Second Opinion, will launch alongside Nintendo\'s new baby, the Wii. One of the most highly sought-after games for the Nintendo DS, Trauma Center has gained a legion of fans who are looking forward to the home console version. Get the details on this \"Wii-make\" that should easily become one of the most talked-about titles to make the Wii launch.
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint\'s Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn\'t we be able to save without retreating to a hideout? And for all of everyone\'s talk about the GTA games being open-ended, free-roaming adventures, they\'re actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean\'s review.
game: Myst
feature | 09/15/06 | Chris Martin
One of the most influential games of its era, Myst is a game where you can\'t die, you can\'t turn around (much) and you really can\'t walk away from its awesome puzzles. When it was released in 1993, it ushered in a new type of genre, the adventure-puzzle game, and became - for a time - the best selling game of all time! How does it stack up today? Has this adventure game aged like a fine Chardonnay or soured like milk? Chris has been to the Ages of Myst and back and has freed Atrus in this review of Myst!
game: Dead Rising
review | 09/14/06 | Chris Martin
Capcom\'s Dead Rising has been a phenomenon: Muthafuckin\' zombies in a muthafuckin\' mall, to borrow a phrase. It\'s a great B-Movie of a game, enjoyable and painful all at once. Yet for all of its blemishes, Dead Rising is worth every eye-straining moment of frustratingly awesome zombie whacking. It\'s not for the faint of heart, in more ways than one. Check out Chris Martin\'s review to find out why Dead Rising is the best bad game you\'ll play this year.
news | 09/14/06 | Aaron Stanton
Nintendo has finally given us concrete pricing and release date details for the Nintendo Wii. The Wii will be available on November 19th, 2006 in a single bundle for $249.99. The bundle will include one white Wii console, one nunchuk and Wiimote, one sensor bar, cords, and a copy of Nintendo Wii Sports. The inclusion of the extra game is an unexpected surprise. Wii Sports was one of the most entertaining and natural feeling games shown at E3 2006. Tons of other information was released as well. Read the article for more details.
game: Rule of Rose
review | 09/12/06 | Amanda Bateman
Roses are red
And blood is too.
So do yourself a favor
And read this review!
editorial | 09/12/06 | Chris Martin
In Part 2 of our two part \"Response and Rebuttal,\" our two debaters, Chris Martin and Garrett G have been going at it over the function of videogame violence studies after Chris\' post
\"Videogame Violence Causes Subdued Reactions.\" In the premier part, Garrett had accused Chris of having the wrong target for his criticism. Here\'s how Chris responded...
editorial | 09/11/06 | Chris Martin
Sometimes we recieve emails that l
ead to internal debates. Sometimes, those debates rage out of control; sometimes they become enlightening. After posting
\"Videogame Violence Causes Subdued Reactions\" we recieved feedback, some positive, some negative. But there was one response that needed to be shared with the gaming community because its outcome was more enlightening and honest than we had anticipated.
news | 09/11/06 | Aaron Stanton
In a sad, but not unexpected move, Microsoft has finally killed the Halogen Halo RTS project. Halogen, a fan created real-time strategy game based on the Halo intellectual property, has been under development for nearly three years. Now, due to a request from Microsoft the cease development, the project has stopped, and its creators promise that the project website will be pulled within the week. From the tone of the farewell letter posted on Halogen\'s site, you can tell that this is a long-expected development, but a sad one nonetheless.
news | 09/10/06 | Aaron Stanton
Joystiq recently found themselves in the cross-hairs of the gaming community after they published a misleading headline on their site. The backlash from the gaming community, which accused them of over-hyping content for the sake of increased traffic, has been strong. Joystiq issued a public apology (good) and then fired the responsible poster (bad). In this editorial, Aaron Stanton takes a look at whether their actions were the right thing to do.
game: The Secret of Monkey Island
feature | 09/08/06 | Chris Martin
Ah, remember when games were games and gamers were gamers who loved graphical adventures! Trust us, it happened sometime in the early nineties. Graphical adventures have been gaining steam lately, what with the soon-to-be-gold \"Sam & Max: Episode One\" in October. And since we love retro games so much, we put two and two together and came out with GROG! In this new weekly column, we force Chris to play through one old-school game and write about it. He\'s currently recovering now that he\'s seen the ghost pirate LeChuck in \"The Secret of Monkey Island.\"
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