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Search for 'NST' returned 167 results.

Constantine
game: Constantine
review | 03/30/05 | Matt James
If somebody catches you in a dark alley and forces you to choose between watching Constantine the movie or playing Constantine the game, pick the flick. It'll be shorter and if there's anything worse than a Keanu Reeves movie, it's a Keanu Reeves game. Although placing the blame on him alone might be a bit harsh...
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Coffee Talk with EA_Spouse
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
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Editorial: The Art of Losing
Articles Archive | 02/05/05 | Monica Hafer
We welcome back Monica, who returns valorous with a great contemplation of what it means to lose. All gamers, hardcore or casual, are well familiar with the feeling of getting stomped, splattered, shot, stymied, shut out, and stood up. Whether it's getting trashed in online multiplayer matches, or getting repeatedly busted up against that third boss, we've all come to some understanding of defeat. Click the details link below for Monica's treatment, The Art of Losing.
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Resident Evil 4
game: Resident Evil 4
review | 01/24/05 | George Holomshek
As so many gamers will tell you, zombies make for good gaming. And the OG zombie shooter is Resident Evil. When it first came out, the RE series was an amazing achievement featuring moody camera angles and truly frightening gameplay. But after three major incarnations, and twice as many spin-offs, it's hard to keep the magic alive. So we were a little nervous about Resident Evil 4, the latest installment of the series. We all huddled in the back shed and then we pushed out one of our new guys, George, to see if the zombies would eat his brain. He got a little munched, but a couple of green herbs fixed him right up, and he managed to come up with an in-depth review. Click the details link for lots more.
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Ubisoft Focus: Far Cry: Instincts
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
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Alien Hominid
game: Alien Hominid
review | 01/02/05 | Laurie Taylor
It's always good to see a game developed independent of the mainstream industry, as is the case of Alien Hominid, a side scrolling mountain of action that scores points with anyone that has a taste for old-school, Contra-style gameplay. Read why this stylistic GameCube and PS2 title is well worth your time.
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Me Lean Like Persian Prince, You Buff Like Conan: Part IV
game: Me Lean Like Persian Prince, You Buff Like Conan: Part IV
review | 12/25/04 | Aaron Stanton
The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.
This is part IV, the final review, of GF!\'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. It\'s a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.

Make sure to start at the begining:



Part I: Introduction
Part II: E3 Hands-on
Part III: First Impressions
Part IV: Final Review
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Me Lean Like Persian Prince, You Buff Like Conan: Part III
Articles Archive | 11/27/04 | Aaron Stanton
















The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.


This is part III of GF!'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. Ready in time for the Christmas season, it's a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.



Make sure to start at the begining:


Part I: Introduction

Part II: E3 Hands-on

Part III: First Impressions

Part IV: Final Review






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King of Fighters: Maximum Impact
game: King of Fighters: Maximum Impact
review | 11/09/04 | Eric Qualls
King of Fighters: Maximum Impact is SNK's latest attempt at a 3D fighter and the result is actually pretty good. Unlike the rest of the KoF series, Maximum Impact has the speed, controls, and flow to actually appeal to the mainstream and not just to hardcore SNK fans. Read our full review to find out more.
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20Q
game: 20Q
review | 09/17/04 | Aaron Stanton
What the heck is 20Q? Is it a game? Not one you've heard about, probably. Instead, 20Q is almost a novelty toy, but it's one of the most amazing novelty toys you've ever seen. For under twenty dollars, this thing is the perfect gift for anyone who likes gadgets.Read about how it can read your mind... here.
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Doom 3
game: Doom 3
review | 08/11/04 | GF! Back Catalogue 10/2004 => 1995
An entire generation of games was launched the day that iD released the first shareware versions of Doom back in 1994. Quake, Unreal, Half-Life; they all owe something to the game that started it all (ignoring Wolfenstein 3D, of course). Now, Doom 3 is on the shelves, and maybe the tables have turned. Let Tristan tell you about old games and new graphics. Read our review.
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Metal Slug 3
game: Metal Slug 3
review | 06/09/04 | GF! Back Catalogue 10/2004 => 1995
Since its somewhat humble origins on the Neo-Geo console / arcade system, the Metal Slug series has developed a cult following by being one of the most addictive side-scrolling shoot-em-ups to grace any arcade or home console. Click here to read how well the latest installation makes the transition to the XBox.
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The Return of the King
game: The Return of the King
review | 12/07/03 | GF! Back Catalogue 10/2004 => 1995
EA's highly successful The Two Towers drew high praise from gamers for its cinematic drama and hack and slash action. It wasn't the most innovative treatment of the Tolkien classic, but it sure was fun to be a part of. The latest installment, Return of the King, looks to improve on that success, offering more characters, more cinematic feel, and best of all, multiplayer co-op. But can more hack and slash satisfy a Lord of the Rings enthusiast? With a single click, your quest for knowledge begins right here.
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Monster Truck Madness
game: Monster Truck Madness
review | 12/07/03 | GF! Back Catalogue 10/2004 => 1995
THQ is looking to bring a little racing action to your GBA, and Monster Truck Madness is a surprisingly fun title. Don't look for any breathtaking innovation, but if you're looking to fire up some Monster Trucks kart-racer style, read here first.
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Batman: The Rise of Sin Tzu
game: Batman: The Rise of Sin Tzu
review | 12/07/03 | GF! Back Catalogue 10/2004 => 1995
Batman: Rise of Sin Tzu is something of a milestone for fans of the super hero; it marks the first time a Batman character makes his debut in a videogame, as Ubi Soft gives fans some beat-˜em up action Batman style. But while the Dark Knight fares well against the villain Sin Tzu, he gets a serious beatdown from the arch-nemesis of all videogame comic heroes: The super-villain known as Monotonous Gameplay. Click here for the whole review.
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