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Search for 'PS' returned 635 results.

Metal Gear Solid: Digital Graphic Novel Review
game: Metal Gear Solid: Digital Graphic Novel
review | 07/10/06 | Laurie Taylor
The graphic novel has earned itself a standing as an independent art form over the years, and is now moving into the digital realm. Following in the footsteps of the Silent Hill Experience, Metal Gear Solid: Digital Graphic Novel comes to the PSP under the banner of a new medium. Except, instead of just telling a good story in classic graphic novel form, the developers felt obligated to include uninteresting and tedious gameplay elements into the presentation. The result is promising, but less than perfect. Graphic novel fans should be excited about the potential, but for now the rich promise of digital graphic novels on the PSP remains unrealized.
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Street Fighter Alpha Anthology: A Classic Combination Pack
game: Street Fighter Alpha Anthology
review | 07/07/06 | Laurie Taylor
Capcom\'s Street Fighter is coming once again to the PlayStation 2, but this time in a package containing five classic Street Fighter titles. Street Fighter Alpha Anthology is an all-in-one 2D fighting history lesson. If you\'re XBL-deprived, or just way into your classic fighters, you might want to check this out. Get the full review from Laurie.
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Happy 4th of July From GamesFirst.com
editorial | 07/04/06 | Aaron Stanton
Web traffic drops during the summer as gaming news runs dry and warm weather draws people away from their monitors. Fourth of July often represents the summer\'s ultimate low in traffic, and pretty much everyone in the gaming industry takes the day off. If you haven\'t had a chance to spend some time outside in the beautiful weather, now is the perfect day to step outside into the cooling evening, put away the games for a moment, and take in a part of life that doesn\'t run on electricity. Tomorrow we can return to the flash of modern life, but tonight and maybe tomorrow we here at GamesFirst are going to stretch out, light some fireworks, and enjoy a good birthday. We hope you consider doing the same. Happy Fourth of July, everyone.
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Space Rangers 2: Rise of the Dominators
game: Space Rangers 2: Rise of the Dominators
review | 06/18/06 | Jason Perkins
Space Rangers 2: Rise of the Dominators receives a second review here at GamesFirst after impressing one of our editors enough to be compared to Elder Scrolls IV: Oblivion. This strategy game from the Russian developer 1C brings the open-ended nature of Oblivion into space, dumping the player into an immense universe with tons of gameplay. Working your way through the steep learning curve might be difficult, but the variety of gameplay, quality of game experience, and budget price make it well worth the battle.
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How Homebrew Development is Holding Up, System By System
news | 06/12/06 | Aaron Stanton
Systems like the original Xbox and Sony\'s PSP are praiseworthy on their own, but they can be made even better through the creative application of homebrew software. Enthusiast developed software has helped shape the console industry since the days of the Sega Saturn and the original PlayStation. This posting on the DCEmu forums takes a brief, but informed look at the state of homebrew development on today\'s and yesterday\'s systems. Included in the list are common consoles, like the Xbox, as well as older systems, like the DreamCast. It\'s an interesting read if you\'ve dabbled on the fringe of the community and are curious to hear an overview of how things stand.
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Retailers Brace for the PS3
news | 06/11/06 | Matt James
The PlayStation 2 launch was legendary for beginning the \"shortages\" craze. After last year\'s Xbox 360 launch, all gamers should now realize that if they want a new console system on launch day, it will be a fight. Nintendo looks to be shipping enough systems to satisfy demand, but this year we\'re concerned again about Sony. With some retailers refusing to take PlayStation 3 preorders, a confusing multi-configuration release offering, and a spotted history of delays and adjustments, PS3 is headed for a rocky launch. We have some details about what to expect on launch day here.
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3D Realms Offered $500,000 to Release Duke Nukem by December 2006
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
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20 Days to the Prey Demo, 3D Realms' Joe Siegler Updates
game: Prey
news | 06/03/06 | Chris Martin
We\'re only 20 days from the release of the Prey Demo on PC and Xbox 360. That means you\'ll be able to see what the gaming media has been raving about since Prey made an unexpected appearance on the show floor at E3 2005. Combining traditional FPS elements with dynamic gravity, Spirit Power, and Portals, Prey adds up to one hell of a shooter. Joe Siegler from 3D Realms updates us on everything Prey and everything MultiPrey in the Prey Weekly Update. Shooter fans, read on!
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Sony's Phil Harrison Slams PCs, Talks Tilting, Defends Blu-Ray
news | 06/03/06 | Chris Martin
With the PlayStation 3, the Xbox 360, and the Wii on the market come November, how will Sony cope? Are they looking for an answer to Microsoft\'s Live Anywhere service, which will link Xbox 360 owners, PC owners, and mobile owners in a new and fresh way? Are they looking to clean up with their Blu-Ray high definition disc player? Or will their new tilt/sensor Dual un-Shock controller be able to propell Sony beyond Nintendo\'s Wii? Truly, there is a lot ahead of Sony. President of Sony Computer Entertainment Worldwide Studios Phil Harrison has a lot to say about the PS3, Live Anywhere, and the Wii remote. And of course, he doesn\'t mind ripping the PC a new one while he\'s at it. Tough as nails, if there\'s only one thing you had to say about Phil its \"he\'s got balls.\" Read on to find out why.
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A Boy and His Rocket Dog: Metal Saga Review
game: Metal Saga
review | 06/02/06 | Amanda Bateman
Atlus and developer Success bring us Metal Saga, a sci-fi RPG set in a post-apocalyptic world where outlaws and monsters run rampant. You play a nameless boy on a mission to save the world. Does that sound like a typical RPG plot? Absolutely. But when you add in some clever humor, plenty of minigames and non-linear extras to explore, and canine companions sporting heavy military-style rocketry, it can\'t be all bad, can it? Amanda took on the challenge of Metal Saga. Get her rerview here.
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Planes, Trains and...Trotmobiles? Steambot Chronicles Review
game: Steambot Chronicles
review | 05/29/06 | Amanda Bateman
Steambot Chronicles is the newest Atlus release for the PS2, allowing players to do anything from farming to ferrying to fighting, all on the back of a two-legged transport robot called a Trotmobile. This is definitely not your traditional console roleplaying game. Non-linear gameplay and amazing diversity of things to do has kept our gal, Amanda, busy defeating evil and buskering for UR. Get her full review here.
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Sony and the PS3: Are They Really Going Beyond?
editorial | 05/26/06 | RJ Brooks
The overwhelming market domination of the PS2 has been Sony\'s biggest strength, as well as their chossen ideology in the PS3\'s console design, specs, and marketing. Ironically, the PS3 is also proving that size is not everything when it goes up against innovation (Nintendo and Microsoft). What has been presented by Sony as \"the next generation\" begs the question: While the PS3\'s tag-line reads \"Go Beyond\" is Sony really taking their own advice? With a system price that exceeds both their competition combined, is Sony prepared to push themselves beyond a game of matching, and truly lead the industry?
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A Bridge Too Far: The World of Halo 2 Cheating
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
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Take Command: 2nd Manassas Review
game: Take Command: 2nd Manassas
review | 05/22/06 | Sean Hilliard
Normally, historical war games cater to the hardcore. Learning to play them takes a significant investment in time, and you\'ll still find yourself losing after hours of gameplay. Now, Mad Minute Games has introduced Take Command: 2nd Manassas, a war game based in the U.S. Civil War that is almost accessible enough for casual gamers. Well, almost. With excellent A.I. that helps keep unwanted micromanagement to a minimum, Take Command: 2nd Manassas offers a solid middle ground between the hardcore and the casual. If you\'re looking to step into the genre of historical RTS, this might not be a bad place to test the water. Get Sean\'s review here.
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Qmotions Shapes Up Gamers With New Sports Peripherals
preview | 05/21/06 | Monica Hafer
For any gamer who wants to get in shape, or who just wants to add a little more movement to their gaming experience, the new additions to the Qmotions family will get you in the game in a completely different way. Featuring the Xboard \"boarding game\" controller, a funky exercise bike controller, and both baseball an golf simulators, Qmotions lineup is looking good. And the best part is, these devices are coming in at realistic prices, which, our friend Monica believes, should open up these possibilities to more mainstream gamers.
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This game is totally cheating.