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Search for 'style' returned 77 results.

Pride FC Review
game: Pride FC
review | 03/10/03 | Eric Qualls
THQ has brought in veteran ring fighting developers Anchor to create a worthy successor to the UFC franchise. Pride FC delivers a similar style of no holds barred, submit or suffer gameplay. Great graphics and a very nice fighting engine make this one for any fan of the sport or the UFC games. Click here.
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Pride FC Review (PS2)
game: Pride FC Review
review | 03/08/03 | Eric Qualls
THQ has brought in veteran ring fighting developers Anchor to create a worthy successor to the UFC franchise. Pride FC delivers a similar style of no holds barred, submit or suffer gameplay. Great graphics and a very nice fighting engine make this one for any fan of the sport or the UFC games. Click here.
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Beam Breakers Review
game: Beam Breakers
review | 12/22/02 | Eric Qualls
So what could be more fun than running around jacking cars in a crowded modern city? How about jacking hovercars in a futuristic city? Beam Breakers features amazing graphics and brings the Driver and GTA style of gameplay into the future. Click here for more.
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Myst III: Exile Review (PS2)
game: Myst III: Exile
review | 12/01/02 | Monica Hafer
Ubi Soft has brought the venerable Myst series to console systems, and, as anyone familiar with the franchise would guess, the style and focus of gameplay doesn\'t quite jive with what most console gamers expect. Many reviewers have reacted to Myst III: Exile like our reviewer, Eric. (Click here to read his review of Myst III: Exile for Xbox.) The pacing and mechanics of the game are unusual on the console, but this is still one of the most popular franchises in the history of gaming. So Monica, a long time Myst fan, reviewed the PS2 version of the game and gives us the other side of things, showing for the right gamers, Myst has still got it. Click here.
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Myst III: Exile Review (Xbox)
game: Myst III: Exile
review | 12/01/02 | Eric Bodrero
Ubi Soft has brought the venerable Myst series to console systems, and, as anyone familiar with the franchise would guess, the style and focus of gameplay doesn\'t quite jive with what most console gamers expect. Many reviewers have reacted to Myst III: Exile like our reviewer, Eric. (Click here to read his review of Myst III: Exile for Xbox.) The pacing and mechanics of the game are unusual on the console, but this is still one of the most popular franchises in the history of gaming. So Monica, a long time Myst fan, reviewed the PS2 version of the game and gives us the other side of things, showing for the right gamers, Myst has still got it. Click here.
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Burnout 2: Point of Impact Review
game: Burnout 2: Point of Impact
review | 10/25/02 | Eric Qualls
Acclaim has given us the sequel to their cult-fave arcade style racer, and Burnout 2: Point of Impact is everything we wanted it to be. Better graphics, more tracks, more vehicles, and more gameplay modes make it a must-have title for any racing fan, and a must-try title for gamers in general. Click here for the review.
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Blizzard Announces StarCraft: Ghost for Console Systems
news | 09/21/02 | GF! Back Catalogue 10/2004 => 1995
The Tokyo Game Show started yesterday, and already there have been some major bombs dropped. Topping the list today is the announcement, complete with screenshots, of Blizzard\'s latest foray into the console market, StarCraft: Ghost. Featuring a new style of play than the older StarCraft titles, SC:G will make it\'s way to multiple console platforms and be co-published in Japan with Capcom. Click here for details.
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Shantae Review (GBC)
game: Shantae
review | 07/26/02 | GF! Back Catalogue 10/2004 => 1995
Shantae is a sexy little half-genie. She dances in a club for money by night and fights sexy little enemies by day. She is Sequin Land\'s only hope for salvation from the evil (but sexy) Risky Boots\' dastardly plans. It\'s a GBC title, with enhancements for GBA, but still worth a look. Cute and quirky, this game has a DDR-style clone built in and a monkey. What else do you want?
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Gladius Preview (Xbox, PS2, GC)
game: Gladius
preview | 07/01/02 | Shawn Rider
LucasArts decided to take a fantasy-oriented route with Gladius, which pits you against gladiators in arenas from Rome to Hades, but the liberties they\'ve taken should only disappoint those Classics majors and Roman Empire buffs. The rest of us might enjoy hurling fireballs at our foes. In an RPG-style strategy type game. Sounds fun.
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Soldiers of Anarchy Preview (PC)
game: Soldiers of Anarchy
preview | 06/08/02 | GF! Back Catalogue 10/2004 => 1995
Simon and Schuster will bring us a thoroughly modern RTS. Soldiers of Anarchy has you playing through a slew of levels to eradicate an evil group trying to let the AIDS virus run rampant. What\'s cool about it is the serious support for modders that allows you to do everything from creating maps to scripting cutscenes. Click here.
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Mystic Heroes Preview (GC)
game: Mystic Heroes
preview | 06/01/02 | Jason Frank
Koei, makers of the Dynasty Warriors series, will release Mystic Heroes this fall, a new take on the old DW style. Set in a legendary China divided by two fantasy civilizations, you and up to three friends can hack, slash, and spell your way to victory. Click here.
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Buffy the Vampire Slayer Preview (Xbox)
game: Buffy the Vampire Slayer
preview | 05/30/02 | Monica Hafer
All you cheesball TV fans take heart: Buffy the Vampire Slayer will be coming to an Xbox near you this summer. Buffy\'s trademark gymkata style of fighting, all of her cohorts good and evil, and a load of cheesy dialogue juxtaposed with quick action make this one for the fans to clamor about. Details are right over here.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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INTERVIEW - Dan Birlew, BradyGames Part 2 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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