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Articles Archive | 04/21/04 | Aaron Stanton
True story: I was in an arcade in Hong Kong a couple of weeks ago and everyone was lining up in front the latest light-gun game sensation - Hong Kong Super Kill Cop, or something like that. I threw down my tokens and drew, only to find some high tech gadgetry was tracking my body movement.. You want your character to duck behind that desk, you better duck.. or lean, or dodge. It was like lasertag only cooler because it had all the joy of a videogame. By the time I got capped by a crime lord I was breathing heavy, sweating profusely and my muscles were cramped from over exertion. It was one of the most intense 30 seconds I've ever spent with a videogame. Apparently I'm not the only gamer in need of a little exercise. Aaron Stanton takes on the issue in his latest article. Exercise your index finger right here for the good stuff.
game: Warhammer 40,000: Fire Warrior
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
It's strange to think that a franchise with a long and detailed history would spawn a game that seems largely ignorant of that Warhammer 40k flavor, but that's exactly what happened with Warhammer 40,000: Fire Warrior. And that's not the worst of it. Absurdly bad physics and poor graphics round out the list of biggest flaws. On the upside, the music doesn't suckwhich would be a bigger compliment if there actually were music in the game. Click here for the full review.
game: Resident Evil: Code: Veronica X
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
Like the zombies it once scared us with, Capcom,'s Resident Evil series just seems to keep shambling forward. It doesn't learn. It doesn't adapt, and it just won't stop no matter what you do to it. Enter Resident Evil Code: Veronica X. While this RE incarnation is new to the Gamecube, it's not new to us. If you missed Code: Veronica on the Dreamcast and the PS2 and can't get enough REwell, lock and load. But if you need something new, hit the C-stick for a 180 and leave this zombie in the dust. Click here for the full review.
game: MI: Operation Surma
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
Your mission, should you chose to accept it, is to endure frustrating gameplay, a nonsensical save scheme and below average graphics. Colin Yu, hero that he is, did accept this mission known as Mission: ImpossibleOperation Surma. And this is what he has to say about it.
game: Tokyo Xtreme Racer
review | 02/23/04 | GF! Back Catalogue 10/2004 => 1995
Tokyo Extreme Racer 3 has all the goodies that the franchise is know forand it has them in quantity. What with the vastly expanded list of opponents, new cars, and even two new cities, Tokyo Extreme Racer 3 delivers a lot of action for its $20 price tag. The downside? It hasn't grown much in concept and problems in earlier titles have stuck around for this one too. Jeremy gives us the full scoop right here.
game: MI: Operation Surma
review | 02/23/04 | GF! Back Catalogue 10/2004 => 1995
It's no secret that stealth action games are all the craze these days. And with quite a few looking to be the next big thing, does Mission Impossible- Operation Surma have what it takes to roll with the big names, or is it using its stealth technique to slide into the bargain bin undetected? Colin Yu solves this mystery for us, and he tells all right here.
game: R: Racing Evolution
review | 01/21/04 | GF! Back Catalogue 10/2004 => 1995
Looking to build on their Ridge Racer success, Namco goes back to the drawing board and adds a little sim to the mix. The result is R: Racing Revolution. Although it has a few tricks up its sleeve that spice things up a bit, R: Racing Revolution is a racer that has trouble keeping up with the pack. Click here for the full review.
game: Dragon Ball Z: Budokai 2
review | 01/21/04 | GF! Back Catalogue 10/2004 => 1995
By way of confession, I don't know squat about Dragon Ball Z. Well, I know they make copious amounts of videogames. And the fact that they keep on making them means that someone must really like them. Enter Dragon Ball Z: Budokai 2 for the PS2. Our guy Eric tells us what it's all about, and he tells us right here.
game: NBA Inside Drive 2004
review | 01/19/04 | GF! Back Catalogue 10/2004 => 1995
Are you ready for a game where thugs, rapists, and drug dealers compete to see who is the baddest? How about a realistic game where millions of dollars hang in the balance of a ticking clock and criminals roam free trying to earn their share? That's right, it's the NBA ind it's ready for your Xbox. NBA Inside Drive 2004 brings all the NBA action you could want, complete with XBL support for copious amounts of smack talking. Click here for the full review.
game: Dragon Ball Z: Taiketsu
review | 01/19/04 | GF! Back Catalogue 10/2004 => 1995
I'd like to be the first one to tell you that Dragon Ball Z: Taiketsu is a pretty good game, but if I did I would be a really huge liar so I'm not going to. One of the worst fighting systems ever engineered, bland graphics and little variety are a few of the fatal flaws that doom this game. How bad could it really be? Click here to find out.
game: Star Wars: Knights of the Old Republic
review | 01/11/04 | GF! Back Catalogue 10/2004 => 1995
I consider Star Wars: Knights of the Old Republic to be one of the greatest games ever created and one of the most important, intriguing texts of this young millennium. Copious amounts of dialogue conspire into well crafted conversations that carry real consequences in both gameplay and story. The Xbox masterpiece makes its way to the PC, and this one is not to be missed just make sure to download the patch. But click here before you do, and read the full review.
game: Kill.Switch
review | 01/11/04 | GF! Back Catalogue 10/2004 => 1995
In one word, what is Namco's kill.switch? A mesmerizing story of mystery and drama of the sort not seen often enough in videogamesa thrilling adventure and a top notch action game. That's more than one word I guess, but kill.switch deserves them all and these words as well: Click here for the full review of this surprisingly stunning title.
game: Final Fantasy X2
review | 01/11/04 | GF! Back Catalogue 10/2004 => 1995
Square breaks with tradition and delivers a full-fledged bonafide sequel. That's right; characters you came to love in Final Fantasy X are back in action for FF X-2. Mission centered gameplay marks another significant break in tradition-- with all these changes, can Square's magic come through in full force? Click right here for our take on Final Fantasy X-2.
game: The Haunted Mansion
review | 12/09/03 | GF! Back Catalogue 10/2004 => 1995
Based on the Disney ride of the same name, The Haunted Mansion delivers some surprisingly fun gameplay that's easy enough for the younger crew to enjoy while still remaining fun for adults. Does it belong under your Christmas tree? Ask Eric right here.
game: Grabbed by the Ghoulies
review | 12/09/03 | GF! Back Catalogue 10/2004 => 1995
The wizards at Rare are easily one of the most beloved development studios around. Long the secret behind some of Nintendo's best games, Rare has a new home and they're starting to get their Xbox groove on. Grabbed by the Ghoulies is a bit too simple to be a hit for those looking for the Perfect Dark experience, but it will probably fare better with the kiddies and will no doubt find its way into a stocking or two. Click here for the full review.
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