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editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
news | 09/13/05 | Shawn Rider
Cyberlore Studios has announced their departure from the mainstream gaming world. After creating the classic Majesty franchise, Cyberlore made several great MechWarrior games and, most recently, the Playboy: The Mansion sim. However, today Cyberlore has announced that they will hang up their gaming hat and begin making \"serious games\" for business and training applications. Whee... Get the whole sad story in their official farewell press release.
comic | 09/11/05 | Aaron Stanton
On September 10th, 2005 the Women in Games International Conference took place in Redmond, Washington at the Microsoft Campus. It was both interesting and informative, and it\'s a pity that there are not more conferences like it; this is a step in the right direction for diversity in the game
industry. GamesFirst will have more coverage of the conference later on, but in the mean time we couldn\'t help but include a comic reference. Check out this week\'s twoplayer comic,
How to Advertise to Women. Too many advertisers seem to take this comic to heart.
twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
news | 09/10/05 | Shawn Rider
We\'ve got a roundup of some recent news bits from the industry, including Microsoft\'s confirmation of the new Xbox Live pricing, The Suffering: The Movie, Newscorp\'s $650 million buyout of IGN, and GameSpy on the PSP. Get the known details here.
editorial | 09/04/05 | Aaron Stanton
Microsoft has announced that the Xbox 360 will be sold in two different packages, with the primary difference being whether or not there\'s a hard drive. Now, many in the gaming community are asking themselves if the extra hundred dollars is worth the mass media storage or not. We sit down to go over what the hard drive will give you, why you should care, and if it\'s for you. Pulling from a number of different sources, including interviews with members of the industry in the know, we do our best to make the decision easy for you. At least as best we can before the system actually launches.
news | 09/03/05 | Aaron Stanton
Say farewell to one of the landmarks in video game history. Cyan Worlds, the creators of Myst, have closed their doors. The company was made famous when it used incredible pre-rendered graphics, moody audio, and brilliant puzzles to create a huge following in the game industry. The original Myst served as a crossover title that brought thousands of causal players into the more complex and beautiful world of the hardcore. Until The Sims took the crown, Myst was considered the best selling game of all time. Cyan Worlds was also one of the few companies dedicated to adventure games anymore, and we\'re sad to see them go. Best of luck, guys.
comic | 08/22/05 | Aaron Stanton
The controversies over video games that have been showing up in the news lately are not really new. Sure, Hot Coffee was a big deal because it undermined what the ESRB is trying to do, but attacks on the
industry have been around a long time. In fact, certain personalities have been pushing the evils of video games, regardless of reality, for a while now. Not that we\'re naming names, or anything. Check out this week\'s twoplayer comic:
Not Who You Think.Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
news | 08/18/05 | Shawn Rider
Women in Games International is a recently-formed organization aimed at addressing the growing demand around the world for the involvement of women in game development and the gaming industry. Their first gathering has been set for September 10, in Seattle, WA, and will feature a diverse array of speakers. Read on for the official press release.
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
comic | 06/12/05 | Aaron Stanton
Warning! We Cause Damage! is another twoplayer comic examining the oddities of the video game
industry. Even the FBI Warnings at the front of DVDs and movies are sometimes played with for the entertainment of the audience; you have to wonder if Nintendo is ever tempted to do something similar?
Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
comic | 05/08/05 | Aaron Stanton
It\'s just days now until we start packing our bags for E3, and it\'s time that we let Microsoft have a bit of a rest in favor of some other movers in the
industry. Check out our latest Twoplayer comic,
See the Revolution, and then be sure to catch
Aaron\'s thoughts on E3 and rumors about the next-gen game consoles.
Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
comic | 05/01/05 | Aaron Stanton
We\'re two weeks from E3 2005. That sounds like a lot of fun, but it\'s really just a lot of work for us in the
industry, and if there\'s one thing we at GF! generally dislike, it\'s work. It also means that we only have 12 days until Microsoft unveils their next-generation game console, so we figure there\'s still time for
Meet Xbox 2 (Part 3) before we move on to poking fun at some other companies and games in the
industry. For a little insight into what goes on behind the comics, including a little bit about the daily twoplayer comics we\'ll be doing over E3, be sure to read about it
here (after checking out this weeks cartoon, of course). Remember, you can always find the latest twoplayer comics at
http://comics.gamesfirst.com.
game: Champions: Return to Arms
review | 03/26/05 | George Holomshek
Top down hack-and-slash games are some of the most consistent in the game industry; if you like the genre, you can pretty much expect to have an equally good time with almost any game. Champions: Return to Arms comes to the stage as the sequel to Champions of Norrath, and finds itself burdened with the typical problems of the field; fun, but with limited depth. Still, with hours of gameplay and varied local, it's worth a look for anyone that can't get enough of smashing barrels and hunting for treasure by killing random wild animals. Read the full review for more details.
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OMFG.