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game: Hitman 2: Silent Assassin
review | 11/08/02 | Jeremy Kauffman
There\'s something different about Eidos\' controversial new hit: It\'s serious, it\'s graphically violent, and it\'s really, really good. Hitman 2: Silent Assassin has all the ambience, visual beauty, and emotional resonance as a Godfather movie, and that\'s probably a big part of the reason certain people fear it. Our man, Jeremy, does a number on it.
Articles Archive | 11/06/02 | GF! Back Catalogue 10/2004 => 1995
It turns out that in Montgomery County, Maryland, police are looking into "tips" they received on their sniper hotline concerning Grand Theft Auto 3, as described in this article from The Jeffersonian. Callers phoning the line apparently reported that in Grand Theft Auto 3 you could use a sniper rifle to shoot whomever you'd like. So in the interest of thoroughly investigating the case, several police officers from the Montgomery County Police Department have purchased GTA3 from a Circuit City over the past couple weeks. Are these guys doing a bunch of hard work, or are they simply catching up on their games?
game: Xtreme Air Racing
review | 10/20/02 | Eric Qualls
Sure, racing souped-up airplanes at really low altitudes through Nevada canyons sounds extreme, but Xtreme Air Racing manages to tone down the heart-pumping thrills and focus on the fairly cerebral simulation. It\'s kind of like reading a Sex Ed textbook unless you\'re really into aircraft simulations. Click here.
game: Robot Alchemic Drive
preview | 10/20/02 | Jeremy Kauffman
Enix brings us another big robot game, and in a season full of big robot games, Robot Alchemic Drive sets itself apart from the pack. Using an intriguing point of view that has you controlling robots like RC cars, it\'s dang fun. Killer graphics and lots of big robot mayhem round out the innovative gameplay. Click here.
editorial | 10/20/02 | Monica Hafer
It\'s a common problem for those of us of the videogame loving persuasion. How can you get your loved one to love games as much as you do? It\'s a very practical problem, as games can take hours and hours to enjoy and love or family life can take similar amounts of time. Our ever-helpful mistress of the console box, Monica, delivers some useful guidelines for sharing your loves. Click here for the article.
game: Superman: Shadow of Apokolips
review | 10/20/02 | Eric Qualls
Infogrames and Atari bring us a new Superman game, and this one goes a long way toward redeeming the steely one\'s reputation. Superman: Shadow of Apokolips manages to look almost just like the popular cartoon series, and the game itself is not bad. Click here for more.
Articles Archive | 10/20/02 | GF! Back Catalogue 10/2004 => 1995
It is the plague of gamers everywherehow do you get the one you love to love your gaming habit? The most obvious and commonly attempted ploy is trying to get your significant other to develop his or her own habit. But sometimes this is a more difficult prospect than one might expect. I have heard many of my male counterparts bemoan the fact that his wife or girlfriend just doesn't understand his need to spend hours on the console or computer and that it is jeopardizing both of the loves of his life. As I am a firm believer in the "love me, love my obsessions" philosophy, I decided put my mind to work figuring out how to lure your partner into the gaming fold. After much thought, I finally came up with a strategy that I think will work for almost anyone. So here goes?my best advice for winning over your one and only.
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytellinga force more powerful and more frightening than its parent, the movie, or its grandparent, the stageboth terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded timeand further, in fact, into the dark night of prerecorded time.
game: Jedi Knight II: Jedi Outcast
preview | 09/21/02 | Jeremy Kauffman
LucasArts brings their award-winning PC title to the Xbox and Gamecube, and we all figure Jedi Knight II: Jedi Outcast is going to be just as much fun to play on the consoles. Look for the Jedi action to begin in November. Click here for the full preview.
news | 09/21/02 | GF! Back Catalogue 10/2004 => 1995
The Tokyo Game Show started yesterday, and already there have been some major bombs dropped. Topping the list today is the announcement, complete with screenshots, of Blizzard\'s latest foray into the console market, StarCraft: Ghost. Featuring a new style of play than the older StarCraft titles, SC:G will make it\'s way to multiple console platforms and be co-published in Japan with Capcom. Click here for details.
Articles Archive | 09/05/02 | GF! Back Catalogue 10/2004 => 1995
A word to all of our Greek readers: Fight the power. We have heard from you on occasion, and thanks to your heads-up and some reporting from the BBC World News (their article can be seen here), we can now give the rest of the world the story.
game: Scooby Doo: Night of 100 Frights
review | 07/26/02 | Monica Hafer
Like, wow, folks: Scooby Doo: Night of 100 Frights is an amazing rendition of the cartoon and a great play while it lasts. Sure to satisfy the younger crowd, and pleasing to us old fogeys who \"get it\", this title is not without its flaws. You\'ll definitely want to get the scoop here. Yoinks!
interview | 07/18/02 | Aaron Stanton
Aaron Stanton was lucky enough to get some quality time with one of the legendary figures of gaming. Known for his eccentric qualities, including adventure vacations and his alter ego Lord British, as much as for his foundational role in creating Ultima Online and continuing participation in MMO projects like Lineage, City of Heroes, and Tabla Rasa (working title), Richard Garriott is THE man right about now. With MMORPGs at an all-time popularity high, and many new titles entering the fray, Garriott was kind enough to chat about his projects, game design, why consoles won\'t succeed online, and much more. Get the interview here.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
game: Elder Scrolls III: Morrowind
| 07/13/02 | Shawn Rider
Bethesda Softworks gets the prestigious honor of gracing the Xbox with its first RPG. Elder Scrolls III: Morrowind is a great start for the system, and a wonderful example of how cool RPGs can be. Eschewing the Japanese tradition, Morrowind should throw many console gamers for a loop in the best possible way. Click here.
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