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Search for 'special' returned 43 results.

Hip Screen Pad Review
game: Hip Screen Pad
review | 02/16/03 | Eric Qualls
Hip Interactive brings us a novel little product in their Hip Screen Pad. It\'s a PS2 controller with a screen and speakers built in. On the upside, the screen is really nice looking, especially considering its 2.5 inch size. On the downside, it costs about as much as other, bigger, portable screens and the controller is S-U-C-K. Click for more.
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Guilty Gear X2 Review
game: Guilty Gear X2
review | 02/09/03 | Eric Qualls
Sammy Studios brings us a sequel to their successful Guilty Gear series. Guilty Gear X2 takes the over-the-top action and ultra deep fighting system to the next level. Fighting fans, especially those with a love for chaotic 2D action and intricate control systems, should definitely check this one out. Click here.
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Hip Screen Pad Review (PS2)
game: Hip Screen Pad
review | 02/01/03 | Eric Qualls
Hip Interactive brings us a novel little product in their Hip Screen Pad. It\'s a PS2 controller with a screen and speakers built in. On the upside, the screen is really nice looking, especially considering its 2.5 inch size. On the downside, it costs about as much as other, bigger, portable screens and the controller is S-U-C-K. Click for more.
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US Special Forces: Team Factor Review (PC)
game: US Special Forces: Team Factor
review | 12/16/02 | Eric Qualls
Xicat Interactive brings us another military-based tactical first person shooter, and it feels a lot like Counterstrike except bad. US Special Forces: Team Factor has pitiful graphics and terrible sound. The single player mode is pretty cruddy, and the multiplayer is hindered by the fact that nobody wants to play it. Click.
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Pro Rally 2002 Review
game: Pro Rally 2002
review | 11/28/02 | Matt James
Welcome the latest addition to the GF! staff, Matt James, who takes Ubi Soft\'s latest rally racer for a spin. Pro Rally 2002 is the first game of its type for the Gamecube, but it\'s definitely not a perfect title, especially if you\'re looking for thumb-numbing realism.
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Interview: Davor Tomicic, Game and Level Designer for Croteam
game: Interview: Davor Tomicic, Game and Level Designer for Croteam
interview | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
he Xbox version of Serious Sam released yesterday, and man does it look sweet. A cult classic on the PC, Serious Sam is sure to find an audience on the Xbox, especially with sweet new extras and graphics. We got a hold of two interviews regarding the game: David Nottingham is a producer for Gotham Games and very excited about Serious Sam. Davor Tomicic is a game and level designer for Croteam and proves that those Croatians are wacky. Read on!
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Serious Sam Interviews
game: Serious Sam Interviews
interview | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Xbox version of Serious Sam released yesterday, and man does it look sweet. A cult classic on the PC, Serious Sam is sure to find an audience on the Xbox, especially with sweet new extras and graphics. We got a hold of two interviews regarding the game: David Nottingham is a producer for Gotham Games and very excited about Serious Sam. Davor Tomicic is a game and level designer for Croteam and proves that those Croatians are wacky. Read on!
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TimeSplitters 2 Review
game: TimeSplitters 2
review | 11/08/02 | Jeremy Kauffman
Eidos brings us the highly anticipated TimeSplitters 2, and this time around the game has no apologies to make. The single player mode is great fun, especially playing it with a friend, and the multiplayer mode is perhaps the most robust thing going right now on a console.
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Terminator: Dawn of Fate Review
game: Terminator: Dawn of Fate
review | 11/01/02 | Jeremy Kauffman
Who cares what Arnie is doing these days, especially when you get to play your own action hero in Terminator: Dawn of Fate. The upside is that this title is really fun to look at -- great gameplay graphics and well-done cutscenes. The downside is that this title is really painful to play. Click here.
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Greek Geeks Fight Gaming Ban
editorial | 09/05/02 | Shawn Rider
In a horribly misguided stab at limiting gambling in public places, the Greek Government has created a ban on all videogames. That\'s right: Playing games on your PC, Xbox, PS2, Gamecube, Game Boy Advance (especially in public) is illegal in Greece. The first couple of internet cafe owners have been arrested already for allowing gaming in their public establishments, and things have gotten more rotten than 4:00 AM at a LAN bash over there. Click here for our coverage.
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Nyko AirFlo Controllers Preview (Xbox, PS2, GC)
preview | 06/08/02 | Shawn Rider
Nyko brings us a novel solution to an age-old problem: Sweaty Palms. The AirFlo controllers, due out this summer and fall for all console systems, feature fans and special rubber grips to cool your hands as you play. It\'s refreshing. Click here.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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EDITORIAL - Gaming Civilization and Its Discontents
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soul”not to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.
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