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Search for 'MIT' returned 58 results.

I Like Watching You: Playing with Privacy in the Gaming Age
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
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Magna Carta: Tears of Blood Review
game: Magna Carta: Tears of Blood
review | 11/15/05 | Amanda Bateman
No, we\'re not talking about a legal document limiting the power of English monarchs in the year of 1215 (But, if you can make a fun videogame about that, we\'d love to see it!). Atlus and Softmax\'s Magna Carta: Tears of Blood is a new roleplaying game for the PS2 that has made its way from Korea to Japan, and is now on its way to make a new niche in the United States. Unlike the real Magna Carta, this game is no guarantee of increased rights for the aristocracy, but it\'s still OK with us. Get Amanda\'s take on it right here.
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GameTap Review
game: GameTap
review | 11/07/05 | George Holomshek
GameTap is Turner Broadcasting\'s newest offering. It is a broadband games-on-demand service that allows unlimited play of hundreds of games for about $15 per month. If you\'re a hardcore retro-gaming junky, there\'s loads to love here: Games are precisely emulated like the original systems, and systems range from Atari 2600 through Commodore 64 to Dreamcast and Sega 32x. Oh, and we hear there\'s some TV-like stuff on it, too.
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Test Drive Unlimited Screens
game: Test Drive Unlimited
news | 10/03/05 | Shawn Rider
Atari\'s Test Drive Unlimited is aiming to be every car and motorcycle customizer\'s dream game come true: Explore miles and miles of Hawaiian highway as you complete challenges, missions and races to trick out your deluxe vehicles with rare customiztion parts. You can create a whole world of virtual automotive decadence, building homes, garages and even buying clothing for your driving avatar. Check out these gorgeous new screens from the Xbox 360.
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twoplayer comic: Please Sign Here
comic | 10/03/05 | Aaron Stanton
The most expensive Xbox 360 bundle now exceeds $4500, and includes everything from the system to a plasma TV. Even without the TV packed inside the box, bundles still run in the $2000 range, with pretty much every extra the Xbox 360 will launch with. Where will it stop? Every time we gamers decide that retailers have finally pushed the limit beyond anything close to reasonable, they go and prove that they can come up with something even better. Check out this week\'s Twoplayer Comic, Please Sign Here.

Twoplayer game comics are published every Sunday at http://comics.gamesfirst.com.
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Virtual Game Tringo Makes the Leap to Reality
game: Tringo
news | 09/20/05 | Shawn Rider
Tringo is a combination of Tetris and Bingo. Yeah, that\'s weird enough. But the story of its creation is even more unusual: Kermitt Quirk, a player in Second Life, created Tringo in-game and sells it to other Second Lifers. Now Crave has picked it up to sell it to real-life gamers for GBA. This could be the perfect accompaniment to that cute new GB Micro. Read the official press relesae from Crave here.
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First Impressions of the Revolution Controller
editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
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5 New Mortal Kombat: Shaolin Monks Screens
game: Mortal Kombat: Shaolin Monks
news | 09/02/05 | Shawn Rider
Midway has dropped five new screens from Mortal Kombat: Shaolin Monks. People seemed to dig the last batch of screens, so we thought we\'d get these up here for you lickety-split. We\'ve got to admit, these images sure do look pretty.
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twoplayer comic: Our Secret Weapon
comic | 08/28/05 | Aaron Stanton
Ghost Recon 2 and Ghost Recon 2: Summit Strike are two of the all time most popular games to make their way onto the GF play list. Whenever we get together for a good night of gaming, Ghost Recon 2 is what occupies most of our time. We suck, though. Take a look at this week\'s twoplayer comic, Our Secret Weapon.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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China Forces World of Warcraft and Lineage II to Restrict Players
news | 08/25/05 | Aaron Stanton
In what we are assuming is a move related to the recent death of a South Korean man who played Starcraft for 50 hours straight in an Internet cafe, China has stated that it will require all MMORPGs sold within its borders to adhere to strict guidelines. The rules include that games must limit how much time a user can play in a given stretch before the user\'s character suffers serious in-game penalties. Games affected include World of Warcraft and Lineage II, among others that are less well-known to American audiences. The companies that operate World of Warcraft and Lineage II in China have both agreed to integrate the system once it is ready in late 2005 or early 2006.
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Fable: The Lost Chapters Preview
game: Fable: The Lost Chapters
preview | 08/25/05 | Tristan Mayshark
When Fable was originally announced on the PC, it was going to be one of the greatest, most complicated RPGs ever created. That was the theory, at least. When the final product finally appeared on the Xbox, it had changed systems, lost features, and been forced to admit that it was not as sophisticated or as massive as had originally been planned. Still, the title found success where it counted: it was fun. Now, Fable is returning to the system on which it started, showing up on the PC as Fable: The Lost Chapters. We\'re here to help keep you briefed on what to expect from this wayward child.
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Champions: Return to Arms
game: Champions: Return to Arms
review | 03/26/05 | George Holomshek
Top down hack-and-slash games are some of the most consistent in the game industry; if you like the genre, you can pretty much expect to have an equally good time with almost any game. Champions: Return to Arms comes to the stage as the sequel to Champions of Norrath, and finds itself burdened with the typical problems of the field; fun, but with limited depth. Still, with hours of gameplay and varied local, it's worth a look for anyone that can't get enough of smashing barrels and hunting for treasure by killing random wild animals. Read the full review for more details.
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Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Call of Duty: Finest Hour
game: Call of Duty: Finest Hour
review | 01/10/05 | Chris Martin
Call of Duty on the PC offered a crafted and immersive jaunt through the bowels of World War II. Does Finest Hour do the same? Take a look at Call of Duty on the console, and you'll find a run-and-gun shooter trailing a slightly different path than its PC brother. Read the review for details.
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Gamesfirst! Holiday Wishlist! '04: Part 1
Articles Archive | 12/16/04 | Chris Martin
There's no time better in the gaming industry than Christmas, partly because there's always an excess of quality holiday titles hitting the shelves, but also partly because it's the one time of year when someone else might join in the feeding of our gaming habits. It's a time of possibility; a time when not only is it possible to maybe get free games, but if classics like Miracle on 34th Street are to be believed, also, maybe, things like houses and stuff. So when we here at GF! asked a number of our crew what they really wanted for Christmas, we didn't let them be limited by anything like reality. Be sure to read Part I of our GamesFirst! Christmas Wishlist, where we reveal the true depth of our gaming addictions (a few of the responses may lead to psychiatric evaluations, and probably at least one committal? it happens every year). Only 9 days and counting!
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