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game: Soul Calibur III
preview | 04/27/05 | Chris Martin
What do we know about Soul Calibur III? Well, not much, actually. But we've been scrounging around the net and found some of the dirt on Namco's PlayStation 2 exclusive follow-up to the PS2, XBOX, and GameCube smash hit. Read on to find out...
game: Matrix Online
review | 04/25/05 |
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
comic | 04/23/05 | Aaron Stanton
game: Gran Turismo 4
review | 04/21/05 | Chris Martin
The long-awaited sequel to the reigning king of racing simulations is finally here, but is Gran Turismo 4 everything you ever wanted? Refined graphics, updated offerings, and some spiffy tweaks make it appealing, but what about the AI, the lack of some significant licenses, and no online multiplayer support? Check the details for our lowdown.
Articles Archive | 04/18/05 | Chris Martin
ZOOtech is the manufacturer of DVD-Extra Studio. DVD- Extra Studio allows DVD authors to create seriously interactive DVD content, which makes possible games such as the wildly popular UK DVD version of Who Wants to be a Millionaire? Our man, Chris, finds out why ZOOtech was honored this year with the "Innovation Award" and the "Overall Winner" of the Sheffield Business Awards, and what this technology means for gamers (at least the bits that aren't still secret).
comic | 04/17/05 | Aaron Stanton
Meet Xbox 2 is the premier comic of our new weekly game related strip, twoplayer comics, which will appear every Sunday from here until we run out of good ideas. With E3 coming down the pipe, there\'s still time to get a few shots in about the possible form factors the different systems might take before actual details come out to mess up our fun. Check it out at
http://comics.gamesfirst.com.
Articles Archive | 04/17/05 | Aaron Stanton
We here at GF! are being bold today; we're launching a series of comics based on video games called
twoplayer comics, even though sites like Penny Arcade and vgcats.com already keep things interesting. Nuts, huh? Aaron, co-creator of twoplayer, tries to explain what the hell he was thinking when he created a comic with the initials T.P.
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
game: The Punisher
review | 03/02/05 | Monica Hafer
If you're looking for a night of good, clean fun, The Punisher is probably not where you want to start. This dark conversion of the comic-turned movie is another example of comic book plotlines making it to the small screen, and the result is a game that lets you torture bad guys until they spill the beans, but barely interact with pretty much anyone or anything else. Though there's some real talent in the production values, some serious lack of depth keeps it from being all the kick-ass it could be. Read the full review for details.
game: LucasArts Focus: Star Wars Episode III: Revenge of the Sith
preview | 02/27/05 | George Holomshek
There's no such thing as a Star Wars movie without a Star Wars game, and Episode III is no exception. Scheduled to release just two weeks before the final episode turns sweet little annoying Anakin into a menacing man in black, Star Wars Episode III: Revenge of the Sith lets you take on the movies as either light or dark, as Anakin or Obi-Wan. Read our preview for more information on graphics, sound, and choreographing battles.
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