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Search for 'consoles' returned 30 results.

twoplayer comic: See the Revolution
comic | 05/08/05 | Aaron Stanton
It\'s just days now until we start packing our bags for E3, and it\'s time that we let Microsoft have a bit of a rest in favor of some other movers in the industry. Check out our latest Twoplayer comic, See the Revolution, and then be sure to catch Aaron\'s thoughts on E3 and rumors about the next-gen game consoles.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Ubisoft Focus: Far Cry: Instincts
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
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2D Reciprocity: Games that should be continued in 2D
Articles Archive | 12/06/04 | Chris Martin
There's nothing like the first solid snowfall of December to bring back memories of the good ˜ol yesteryears. A lot has changed since the days of the Super NES and classic 2D games. With the recent release of the first next generation handheld, the DS, what you might have found under your Christmas tree in the 1990s is looking worse and worse even when compared to today's portable systems, not counting the home consoles. Is that good? Click here to let Chris tell you what there is to miss about the days of yore.
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Final Fantasy Games
game: Final Fantasy Games
preview | 10/16/03 | GF! Back Catalogue 10/2004 => 1995
GamesFirst resident Squareophile Matt James gives us a preview of the three title Final Fantasy line-up about to grace the consoles of gamers everywhere. Which one should you be looking forward to most? Click here to find out.
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Fallout: Brotherhood of Steel Preview
game: Fallout: Brotherhood of Steel
preview | 05/24/03 | Aaron Stanton
Among PC gamers, the Fallout series is viewed as one of the greatest, and with good reason. Interplay now hopes to bring the trademark humor and attractive gameplay of Fallout to the console with Fallout: Brotherhood of Steel. Build on the BG:DA engine, the gameplay has been overhauled for the consoles. Click here for more.
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Guilty Gear X2 Review (PS2)
game: Guilty Gear X2
review | 02/16/03 | Eric Qualls
Sega\'s venerable Phantasy Star series has found a home on a lot of consoles lately, but fans haven\'t forgotten the glory days of old school RPG enjoyment. Phantasy Star Collection packs more than a hundred hours of classic RPG gameplay on a GBA cart, which ain\'t bad at all. Click here.
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Phantasy Star Collection Review
game: Phantasy Star Collection
review | 02/16/03 | Matt Baldwin
Sega\'s venerable Phantasy Star series has found a home on a lot of consoles lately, but fans haven\'t forgotten the glory days of old school RPG enjoyment. Phantasy Star Collection packs more than a hundred hours of classic RPG gameplay on a GBA cart, which ain\'t bad at all. Click here.
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Jedi Knight II: Jedi Outcast Preview (Xbox, GC)
game: Jedi Knight II: Jedi Outcast
preview | 09/21/02 | Jeremy Kauffman
LucasArts brings their award-winning PC title to the Xbox and Gamecube, and we all figure Jedi Knight II: Jedi Outcast is going to be just as much fun to play on the consoles. Look for the Jedi action to begin in November. Click here for the full preview.
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Interview: Richard Garriott (aka Lord British)
interview | 07/18/02 | Aaron Stanton
Aaron Stanton was lucky enough to get some quality time with one of the legendary figures of gaming. Known for his eccentric qualities, including adventure vacations and his alter ego Lord British, as much as for his foundational role in creating Ultima Online and continuing participation in MMO projects like Lineage, City of Heroes, and Tabla Rasa (working title), Richard Garriott is THE man right about now. With MMORPGs at an all-time popularity high, and many new titles entering the fray, Garriott was kind enough to chat about his projects, game design, why consoles won\'t succeed online, and much more. Get the interview here.
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Article: The Console Wars Go Online
editorial | 05/29/02 | Shawn Rider
With all of the different console manufacturers launching their online components this year, it can be tough to sort it all out. So I put together Back to the Front: The Console Wars Go Online to outline the facts and offer up some analysis. See what you think.
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Back to the Front: The Console Wars Go Online
Articles Archive | 05/29/02 | GF! Back Catalogue 10/2004 => 1995
One of the ubiquitous topics of E3 this year was online gaming. Specifically, online gaming for consoles was in the air and not since Sega announced SegaNet has there been more interest in the topic. Of course, SegaNet taught us quite a few things “ most importantly that it is possible and enjoyable to play console titles online. It also taught us that a lot can be done with a 56.6 Kb connection and that it is essential to allow groups of local players to take on groups of remote players. SegaNet gave us so much, and many of us Dreamcast fanboys felt more than a twinge of sadness at the death of the system, which didn't wither into old age, but was rather sacrificed for the greater good of the parent company. I can picture the Dreamcast kneeling before a row of Sega execs, knife poised at his chest, "I am sorry I have failed to bring Sega out of the pit it had dug well before I was conceived. Forgiveness, please?"

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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.
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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.

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GamesFirst! Three Point Oh-So-Good
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
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EDITORIAL - There Can Be Only One
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It\'s like that movie, Kill All Monsters, where the big guys from the Godzilla films get together and have a big old monster hoedown, except these are full grown companies. Of course, all that was at stake in Kill All Monsters was a fictional humanity, and here the reward is fiscal reality. With so many new consoles coming out, I find myself asked more and more often: Which one should I buy? Well, the answer, of course, is, \"All of them.\" That\'s unsatisfactory for most people, but it\'s about the best a simple Console Editor can do.
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