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Search for 'Opera' returned 26 results.
news | 08/25/05 | Aaron Stanton
In what we are assuming is a move related to the recent death of a South Korean man who played Starcraft for 50 hours straight in an Internet cafe, China has stated that it will require all MMORPGs sold within its borders to adhere to strict guidelines. The rules include that games must limit how much time a user can play in a given stretch before the user\'s character suffers serious in-game penalties. Games affected include World of Warcraft and Lineage II, among others that are less well-known to American audiences. The companies that operate World of Warcraft and Lineage II in China have both agreed to integrate the system once it is ready in late 2005 or early 2006.
game: The Battle for Orion's Belt
news | 08/17/05 | Shawn Rider
Cellufun is bringing The Battle for Orion\'s Belt to the mobile scene. This mobile space combat action game will allow up to eight player deathmatches and the formation of \"cliques\" for online cooperative play. Sounds fun. Adventurous and social gamers will definitely want to check out what\'s going on with the Beta signups, which are open right now.
game: Ground Control 2: Operation Exodus
preview | 05/27/04 | GF! Back Catalogue 10/2004 => 1995
For fans of the original and the uninitiated alike, Ground Control 2 from Sierra looks like it1s going to a title worth watching. Featuring beautiful graphics, good story, and co-op play, Ground Control 2 sounds like it's got it all. See what our man Blaine has to say after a little time hands on at E3.
game: MI: Operation Surma
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
Your mission, should you chose to accept it, is to endure frustrating gameplay, a nonsensical save scheme and below average graphics. Colin Yu, hero that he is, did accept this mission known as Mission: ImpossibleOperation Surma. And this is what he has to say about it.
game: MI: Operation Surma
review | 02/23/04 | GF! Back Catalogue 10/2004 => 1995
It's no secret that stealth action games are all the craze these days. And with quite a few looking to be the next big thing, does Mission Impossible- Operation Surma have what it takes to roll with the big names, or is it using its stealth technique to slide into the bargain bin undetected? Colin Yu solves this mystery for us, and he tells all right here.
interview | 08/03/03 | Shawn Rider
GF! has the scoop on some of the most intriguing new technology we\'ve seen in awhile. TerraForge is a young company, but they have big plans to revolutionize gaming. With their trifecta of technologies--the Asgard Gaming Community, ODIN Game Network, and Valhalla Game Engine--they plan on bringing multiplatfom interoperability into the mainstream. Start a game on your PS2, save it, head to work and load it up on your PDA, save it again, then resume your game over lunch break on your PC. Our interview with TerraForge CEO Adam Mateljan should get you good and interested. Click here for the interview.
game: Star Wars: Jedi Starfighter
review | 06/28/02 | Jeremy Kauffman
Another installment in the Starfighter series, Star Wars: Jedi Starfighter manages to make some good additions to the franchise but doesn\'t really make this one feel like an entirely new game. Sure, there are cool Force powers and new ships to fly, but it all feels very familiar. Thank goodness for the cooperative story mode. Click.
game: Brute Force
preview | 06/15/02 | Jeremy Kauffman
Microsoft and Digital Anvil have teamed up on a squad-based combat game that should have HALO fans wetting their pants. Brute Force allows you and up to three friends to play a cooperative story mode or just deathmatch the heck out of each other. Great visuals and lots of cool details make it one to watch for. Click!
game: America's Army
preview | 06/08/02 | GF! Back Catalogue 10/2004 => 1995
It\'s bizarre to see the US Army making such a PR push. First they produced that reality Web series about boot camp. Now they\'ve created a development house, America\'s Army and two games: Operations and Soldiers. One is an FPS built on the new Unreal engine that should give Clancy fans and their ilk a treat. The other is an RPG. Both are free for the playing. Click for more.
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:
Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interfacewell, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, andGreat Patton's Ghost!--we were confronted with a sight to freeze one's very soulthat of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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OMFG.