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Search for 'Ghost' returned 21 results.
game: Geist
preview | 07/10/04 | GF! Back Catalogue 10/2004 => 1995
Geist promises innovative gameplay, melding together action, puzzle solving and FPS fragging. A ghost that runs around possessing other people and machines sounds to us like a good place to start. Take a look at our E3 preview right here.
game: Tom Clancy's Ghost Recon: Island Thunder
review | 11/24/02 | Eric Qualls
om Clancy is one of the season\'s hot properties, and Island Thunder, the expansion pack for his firmly instantiated Ghost Recon, is another release that doesn\'t disappoint. Ubi Soft has done right by the \"Clancyverse\", adding a whole new story and eight new missions to an already successful game.
game: Super Ghouls n' Ghosts
review | 11/17/02 | Matt Baldwin
Our old-school sidescrolling addict, Matt, checks out Capcom\'s latest revival -- Super Ghouls n\' Ghosts recreates the Super NES experience on the Game Boy Advance. For classic, and incredibly difficult, arcade action, you might want to check this one out. After Maximo, how can you resist?
news | 09/21/02 | GF! Back Catalogue 10/2004 => 1995
The Tokyo Game Show started yesterday, and already there have been some major bombs dropped. Topping the list today is the announcement, complete with screenshots, of Blizzard\'s latest foray into the console market, StarCraft: Ghost. Featuring a new style of play than the older StarCraft titles, SC:G will make it\'s way to multiple console platforms and be co-published in Japan with Capcom. Click here for details.
game: Ghost Master
preview | 06/15/02 | Aaron Stanton
Empire Interactive takes a bold step in innovation, and it looks like it\'s going to pay off for them. Ghost Master has you in control of the ghosts haunting a house. Your job is to spook the living bejeebus out of the not-yet-dead, and to do so you control an army (OK, a few) of the undead. If it sounds like fun, that\'s because it is. Click here.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interfacewell, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, andGreat Patton's Ghost!--we were confronted with a sight to freeze one's very soulthat of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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