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game: TVersity
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there\'s one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
game: Titan Quest
review | 07/25/06 | George Holomshek
Titan Quest is a 3rd person action RPG that brings Diablo-style gameplay to Clash of the Titans-style content. The result is a bit brainless, but oozing with cool, especially if you\'re a fan of Harryhausen-esque skeleton battles and Greek mythology. Titan Quest does almost nothing new, but it does all of that old stuff really well. If you\'re a fan of the action RPG, or Medusas, Minotaurs and guys in leather skirts, then you should at least check out George\'s review.
news | 07/24/06 | Monica Hafer
Last week saw the 2006 San Diego Comic Con, the biggest event for comic book fans in the USA, and an annual mecca for comic freaks and comic geeks from all over the world. In other words, it\'s our kind of place, and don\'t think for a minute that there\'s a big distance between comics and videogames. We sent our representative comics and games geek, Monica, to cover the show floor, and the first thing she brought back was first-hand coverage of the Bungie and Marvel meeting to discuss the forthcoming Halo comic series, illustrated by different artists, including more Halo from legendy illustrator, Moebius. Get the full story here.
game: The Darkness
news | 07/21/06 | Chris Martin
THe Darkness, adapted from the cult comic book from TopCow, was all but nonexistent from E3 2006 excepting, maybe, a trailer we\'d seen before. But never fear Darkness fans, because progress is being made and we\'ve got the screens to prove it. Inside are three high-rez pics straight from 2K Games.
game: Hi Hi Puffy AmiYumi: The Genie and the Amp
review | 07/21/06 | Laurie Taylor
Ami and Yumi are back in Hi Hi Puffy AmiYumi: The Genie and the Amp, fresh from D3 Publisher, whose lineup this year includes several noteworthy titles. For the younger set, The Genie and the Amp is pretty much right on: A cool franchise is done justice with good production and solid game design. This won\'t popularize the Puffy AmiYumi franchise with the hardcore gaming demographic, but it will be a hit on the playground. Read Laurie\'s review for the details.
game: Gradius Collection
review | 07/20/06 | Matt James
Konami\'s latest retro anthology, Gradius Collection, brings a long legacy of side-scrolling shooter mayhem to the PSP. For fans of the classic space-cave action Gradius made popular, this is a must-have collection. Sporting some welcome enhancements, including a quick-save feature that helps players reach previously unattainable levels and makes the games more portable-friendly, Gradius Collection is worth checking out to spice up that summertime commute. Matt James has the review right here.
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break \'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS\'s wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break \'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
game: Playstation 3
news | 07/19/06 | Aaron Stanton
Sony\'s Cell Processor could be one of the key technologies that gives the PS3 the edge in the next console war, with the power and flexibility needed to give it a lead over time. Yet any radical departure from traditional processor design is certain to lead to new complications, including difficulties in manufacturing. A recent article on TGDaily suggests that the Cell Processor only has a 40% usable yield, meaning that Sony will be throwing away over half of all the PS3 processors they make. This not only means that Sony is paying money for materials they\'re not using, it also means they might have a hard time producing enough to meet demand. We take a look at the details here.
game: SteelPad 5L
review | 07/16/06 | Tristan Mayshark
SteelSeries has a line of high-end peripherals that includes the \"5L Steel\" mousepad, an extra large 15x11 inch mousepad designed to give you the edge in PC gaming. Despite being durable and perfectly suited for what it\'s designed to do, the SteelPad suffers from the same symptom that afflicts most high-end specialized gaming gear: It\'s a top notch mousepad, but costs twice what it should.
game: City Life
review | 07/15/06 | George Holomshek
CDV and developer Monte Cristo bring us City Life, a new take on the city sim with City Life. As Mr. Wright moves on to managing the galaxy, what are we to do as mere mortals who are probably reaching a bit too far to even imagine ourselves as \"mayoral material?\" The big new hook is a social awareness aspect that makes it necessary to manage neighborhoods and social class to spice up your urban planning fantasies. If you\'re in the mood for another stab at building your metropolis, check out George\'s review here.
game: Stacked with Daniel Negreanu
review | 07/14/06 | Matt James
Poker is hot right now. Anybody can tell you that. So it\'s no wonder that it has made its way into videogames. In fact, it\'s always been there, being one of the most simple games to program and all. But titles like Stacked with Daniel Negreanu seek to trade on the recent surge in Poker popularity and leverage the latest in gaming technology. Does it work out? Well, we\'ve been trying to guess the review score from looking at Matt\'s stoic face all day long, but we can\'t tell. He\'s that good. Check the review to find out.
game: RIP: Strike Back
review | 07/12/06 | Jason Perkins
White Elephant Games makes indy titles meant for arcade gaming enthusiasts. Their RIP series offers up top-down shooter action with some wacky characters and artwork. The latest in the series is RIP: Strike Back, which adds several new features, including moveable turrets, to the gameplay. How is it? Our man Jason has a review.
game: Metal Gear Solid: Digital Graphic Novel
review | 07/10/06 | Laurie Taylor
The graphic novel has earned itself a standing as an independent art form over the years, and is now moving into the digital realm. Following in the footsteps of the Silent Hill Experience, Metal Gear Solid: Digital Graphic Novel comes to the PSP under the banner of a new medium. Except, instead of just telling a good story in classic graphic novel form, the developers felt obligated to include uninteresting and tedious gameplay elements into the presentation. The result is promising, but less than perfect. Graphic novel fans should be excited about the potential, but for now the rich promise of digital graphic novels on the PSP remains unrealized.
game: The Movies: Stunts and Effects
review | 07/07/06 | Jason Perkins
Lionhead Studios addressed the lack of special effects in last year\'s The Movies by releasing an expansion pack, The Movies: Stunts and Effects. Installing the new expansion changes very little in the simulation until you\'ve played through the 1960s, but opens up a wide range of options for the machinima community. Budding directors can now control a freely movable camera and place stuntmen into precariously dangerous situations. Stunts and Effects is aimed at gamers who are already invested in The Movies and want to make it better; for everyone else it\'s just a worthy addition that adds yet another group of needy staffers for the player to manage. Check out the full review.
editorial | 07/04/06 | Aaron Stanton
Web traffic drops during the summer as gaming news runs dry and warm weather draws people away from their monitors. Fourth of July often represents the summer\'s ultimate low in traffic, and pretty much everyone in the gaming industry takes the day off. If you haven\'t had a chance to spend some time outside in the beautiful weather, now is the perfect day to step outside into the cooling evening, put away the games for a moment, and take in a part of life that doesn\'t run on electricity. Tomorrow we can return to the flash of modern life, but tonight and maybe tomorrow we here at GamesFirst are going to stretch out, light some fireworks, and enjoy a good birthday. We hope you consider doing the same. Happy Fourth of July, everyone.
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