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game: Nintendo Revolution
editorial | 04/21/06 | Aaron Stanton
When Keita Takahashi, creator of Katamari Damacy, mentioned his dislike of Nintendo\'s controller emphasis in an interview with Gamesutra.com, it raised the eyebrow of at least one of our editors. Aaron Stanton takes a moment to reflect on the irony inherent in the maker of Katamari - a brilliant game with a terrible control scheme - criticizing Nintendo for paying too much attention to how a game should be interacted with. Takahashi has become known for holding himself separate from the rest of the video game industry, as well as being able to think outside the box, but there are some parts of Katamari that could have benefited from a little influence from the mainstream.
game: Generation of Chaos
review | 04/20/06 | Matt James
Generation of Chaos is an anime-styled tactical RPG that features, as its main selling point, massive battles with upwards of 30 combatants on each side. It sounds really cool, and tactical RPGs (think FF Tactics or Arc the Lad) can be so much fun. Unfortunately, Generaton of Chaos features so many obscure menus that it ends up being about as much fun as Microsoft Word. Be sure to check out Matt\'s review before venturing into the chaos.
game: Metal Gear Ac!d 2
review | 04/19/06 | Jeremy Kauffman
Metal Gear Ac!d 2 is another iteration of the card and tile, turn-based take on the fan-favorite stealth action series. The first iteration of Ac!d was not exactly a hit (then again, it\'s still one of the few titles created exclusively for the system). How does Ac!d 2 improve its game? It improves it with completely \"non-gimmicky\" additions like PS2 connectivity and an \"amazing\" 3D viewer that is guaranteed to cramp you up and give you a headache. Ac!d is a unique experience to say the least, and you can get all the rest of the details in Jeremy\'s review here.
game: Elder Scrolls IV: Oblivion
how-to | 04/18/06 | Chris Martin
Oblivion is one of the first games to really be a system seller for the Xbox 360 (that is, if you can find a 360). One of the quirks of the game is the ability to contract diseases - more specifically, you can contract Vampirism. The quest for a cure is one of the longest and most complicated of Oblivion, and also one of the most interesting. You\'ll find yourself weighing the trade-off between huge stat-bounces and the ability to withstand sunlight and quick-travel between towns. If you\'re a little confused about what Vampirism does for you, does against you, and how to cure it, Chris Martin\'s guide to curing vampirism is for you.
game: Metal Gear Solid 3: Subsistence
review | 04/14/06 | Jeremy Kauffman
Metal Gear Solid 3: Subsistence delivers a solid face lift to the MGS series in the form of a prequel, but doesn\'t depart radically from the Metal Gear formula. And in some ways it\'s inferior to its predecessors. Packed with extras, new mini-games, and ports of some of the oldest Metal Gear titles, this is a collector\'s dream come true. And for the rest of us? Subsistence manages to retain the tension of its stealth-action upbringing and not lose its sense of humor; there\'s no stress reliever like chasing a monkey. Consult Jeremy\'s review for a more in-depth look.
game: Daemonica
review | 04/11/06 | Blaine Krumpe
Meridian 4 has brought us another indy European import that might not be quite up to next-gen graphical standards, but features a great story full of horrific twists. Daemonica is a compelling RPG set in a 14th Century European town having a little trouble keeping the life and the afterlife completely separate. (We have the same problem with Oblivion.) The action is light, but the price is right, and the narrative was enough to impress our guy, Blaine. Check out his review here.
game: SkillJam.com
interview | 04/08/06 | Shawn Rider
SkillJam offers cash-prize tournaments for casual gamers competing in titles like Bejeweled, Solitaire and Zuma. In fact, SkillJam offers many more games, but playing these three could earn you a ticket to LA and a chance to win a million dollar prize on national television. We got a chance to talk with SkillJam President, Paul Jensen, about what makes a casual game, a casual gamer, and a million dollar competition. Check out the interview here.
game: Elder Scrolls IV: Oblivion
news | 04/07/06 | Aaron Stanton
A post from Bethesda Softworks in the official Oblivion forums indicates that not only will the next downloadable mod for Elder Scrolls IV be a full quest, it will also be less expensive than the Horse Armor modification currently available. A quest called The Orrery is expected to be available within the next week, and will include a new location (the Imperial Orrery in the Arcane University), new rewards, and new powers that are based on the phases of the moon. The better content for the price will hopefully help lessen player concerns that Bethesda intends to offer minor modifications at high prices. Unlike individual items, a quest is something that might be worth paying for. Hopefully.
game: Monster Cables
review | 04/05/06 | Tristan Mayshark
Monster has produced a series of cables for the Xbox 360 console, and without hesitation it can be said that they are the best 360 A/V cables presently available. The design is very nice, the cables are quite long, and the signal quality is excellent. But are they worth the extra bucks? Check in with Tristan\'s review to find out.
game: Ice Age 2: The Meltdown
review | 04/03/06 | Laurie Taylor
Ice Age 2: The Meltdown is the movie tie-in for the major motion picture of the same name. It\'s got cuteness and some personality, but in general it fails in pretty much all the ways that counts: It\'s probably too short, too simple and too repetitive for all but the youngest of children. Read a full consideration of Ice Age 2: The Meltdown in Laurie\'s review.
game: Ys: The Ark of Napishtim
review | 04/02/06 | Matt James
Ys: Ark of Napishtim is the latest iteration of Konami\'s anime-RPG franchise. This time Ys makes its debut on the PSP, bringing a PS2-style traditional RPG experience to the best little PS2 emulator out there. The game makes the transition from home console to portable title fairly well, except for the PSP\'s monstrous load times and a complete lack of any portable-friendly game pacing. Get the good and the bad on Ark of Napishtim in Matt\'s review.
news | 04/01/06 | Aaron Stanton
April 1st is coming to an end, which means that news in the video game industry is about to become reliable again. April Fool\'s day is our industry\'s chance to have a little fun, and you\'ll be hard pressed to find a game site that hasn\'t indulged in a jokester post somewhere in its past. Any serious news that even has a hint of sensationalism will be held until the 2nd in favor of the bland or the fake; no one will believe any major announcement. We take a look at a few of our favorite jokes from this year, assuming they\'re all really jokes; with some ideas it can be hard to tell.
game: 360 Controller L
news | 04/01/06 | Shawn Rider
Microsoft has announced a brand new first-party controller for the Xbox 360, officially blowing the minds of gamers around the world. Is it a gyroscopic touch pad? Nope. Is it a full-sized mech simulator? Nope. Microsoft has gone one step better than any of those ideas and created a controller that opens gaming to a long-neglected segment of the entertainment media marketplace. Get all the details on the 360 Controller L right here.
news | 03/31/06 | George Holomshek
GameTap, the broadband gaming service that allows users to download classic games ranging from recent PC titles to classic NES, Genesis and Dreamcast games, has recently announced two major improvements to the service: First, GameTap TV has finally launched, bringing a wide variety of video programming to the service. Second, major price drop. These are two of the things we like best: TV and saving cash. George has the details on the GameTap changes here.
game: Ghost Recon: Advanced Warfighter
review | 03/28/06 | Aaron Stanton
Ghost Recon: Advanced Warfighter is the first Tom Clancy-based title to make it to the Xbox 360. With Splinter Cell and Rainbow Six still in the development pipeline, Ghost Recon gets to prove to the world what Ubisoft can do with an excellent game franchise and the first next-generation console. The result is the best Ghost Recon to date, despite some issues with the controls and an apparent lack of Co-op interest from the developers. Easily one of the prettiest games on the Xbox 360, Ghost Recon is also one of the best experiences the system has to offer.
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